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https://github.com/Kelsidavis/WoWee.git
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43 lines
1.6 KiB
C++
43 lines
1.6 KiB
C++
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#pragma once
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#include "rendering/animation/i_animator.hpp"
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#include "rendering/animation/weapon_type.hpp"
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#include <cstdint>
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#include <string>
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namespace wowee {
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namespace rendering {
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// ============================================================================
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// ICharacterAnimator
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//
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// Player-specific animation interface. Extends IAnimator with combat,
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// spell, emote, and mount operations.
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// ============================================================================
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class ICharacterAnimator : public IAnimator {
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public:
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virtual void startSpellCast(uint32_t precast, uint32_t cast, bool loop, uint32_t finalize) = 0;
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virtual void stopSpellCast() = 0;
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virtual void triggerMeleeSwing() = 0;
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virtual void triggerRangedShot() = 0;
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virtual void triggerHitReaction(uint32_t animId) = 0;
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virtual void triggerSpecialAttack(uint32_t spellId) = 0;
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virtual void setEquippedWeaponType(const WeaponLoadout& loadout) = 0;
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virtual void setEquippedRangedType(RangedWeaponType type) = 0;
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virtual void playEmote(uint32_t animId, bool loop) = 0;
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virtual void cancelEmote() = 0;
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virtual void startLooting() = 0;
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virtual void stopLooting() = 0;
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virtual void setStunned(bool stunned) = 0;
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virtual void setCharging(bool charging) = 0;
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virtual void setStandState(uint8_t state) = 0;
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virtual void setStealthed(bool stealth) = 0;
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virtual void setInCombat(bool combat) = 0;
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virtual void setLowHealth(bool low) = 0;
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virtual void setSprintAuraActive(bool active) = 0;
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virtual ~ICharacterAnimator() = default;
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};
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} // namespace rendering
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} // namespace wowee
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