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feat(editor): preset selection auto-fills sensible AzerothCore faction
When a user picks a creature preset, faction stays 0 (server treats this as 'use template') unless the user already typed a value. Now defaults based on the preset category: Critter -> 250 (critter, indifferent to all) hostile preset -> 14 (monster, hostile to all) friendly preset -> 35 (friendly to all) Means picking 'Wolf' from the preset list immediately produces a hostile NPC that actually attacks players in-game without further configuration.
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@ -1853,6 +1853,13 @@ void EditorUI::renderNpcPanel(EditorApp& app) {
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tmpl.minDamage = 3 + p.defaultLevel * 2;
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tmpl.maxDamage = 5 + p.defaultLevel * 3;
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tmpl.armor = p.defaultLevel * 10;
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// Sensible AzerothCore FactionTemplate default — only set
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// if the user hasn't already typed in a custom value.
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if (tmpl.faction == 0) {
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if (p.category == CreatureCategory::Critter) tmpl.faction = 250;
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else if (p.defaultHostile) tmpl.faction = 14; // Monster
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else tmpl.faction = 35; // Friendly
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}
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}
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("%s", p.modelPath.c_str());
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