From 00db93b7f237b1678d942cff320723f9e99ed34e Mon Sep 17 00:00:00 2001 From: Kelsi Date: Wed, 11 Mar 2026 03:38:39 -0700 Subject: [PATCH] fix: show RESIST (not MISS) for SMSG_PROCRESIST combat text SMSG_PROCRESIST is sent when a proc effect is resisted. Show 'Resisted' rather than 'Miss' to correctly communicate what happened to the player. --- src/game/game_handler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/game_handler.cpp b/src/game/game_handler.cpp index 9db4a4f3..9f0ae33b 100644 --- a/src/game/game_handler.cpp +++ b/src/game/game_handler.cpp @@ -1950,7 +1950,7 @@ void GameHandler::handlePacket(network::Packet& packet) { if (packet.getSize() - packet.getReadPos() < 4) break; uint32_t spellId = packet.readUInt32(); if (victim == playerGuid) - addCombatText(CombatTextEntry::MISS, 0, spellId, false); + addCombatText(CombatTextEntry::RESIST, 0, spellId, false); packet.setReadPos(packet.getSize()); break; }