diff --git a/tools/editor/editor_app.cpp b/tools/editor/editor_app.cpp index c254d80f..b6011e56 100644 --- a/tools/editor/editor_app.cpp +++ b/tools/editor/editor_app.cpp @@ -214,6 +214,7 @@ void EditorApp::processEvents() { if (sc == SDL_SCANCODE_3) setMode(EditorMode::PlaceObject); if (sc == SDL_SCANCODE_4) setMode(EditorMode::Water); if (sc == SDL_SCANCODE_5) setMode(EditorMode::NPC); + if (sc == SDL_SCANCODE_6) setMode(EditorMode::Quest); } // F1 handled by UI (showHelp_ toggle) // Transform shortcuts (Blender-style) diff --git a/tools/editor/editor_ui.cpp b/tools/editor/editor_ui.cpp index 12aabd9a..aa80d4de 100644 --- a/tools/editor/editor_ui.cpp +++ b/tools/editor/editor_ui.cpp @@ -233,6 +233,7 @@ void EditorUI::renderMenuBar(EditorApp& app) { ImGui::BulletText("3 — Objects"); ImGui::BulletText("4 — Water"); ImGui::BulletText("5 — NPCs"); + ImGui::BulletText("6 — Quests"); ImGui::Separator(); ImGui::Text("View:"); ImGui::BulletText("F1 — this help");