game: fix SMSG_SPELL_DELAYED to also extend non-player cast bars

Previously SMSG_SPELL_DELAYED only adjusted the local player's cast bar.
Now it also extends unitCastStates_ for any non-player caster (e.g.
boss cast bar extends correctly when hit by a tank during cast).
This commit is contained in:
Kelsi 2026-03-09 23:39:00 -07:00
parent f31fa29616
commit 011b1c8295

View file

@ -3176,12 +3176,19 @@ void GameHandler::handlePacket(network::Packet& packet) {
case Opcode::SMSG_SET_PCT_SPELL_MODIFIER:
case Opcode::SMSG_SPELL_DELAYED: {
// packed_guid (caster) + uint32 delayMs — spell cast was pushed back
// Adjust cast bar if it's the player's spell
if (casting && packet.getSize() - packet.getReadPos() >= 1) {
if (packet.getSize() - packet.getReadPos() < 1) break;
uint64_t caster = UpdateObjectParser::readPackedGuid(packet);
if (caster == playerGuid && packet.getSize() - packet.getReadPos() >= 4) {
if (packet.getSize() - packet.getReadPos() < 4) break;
uint32_t delayMs = packet.readUInt32();
castTimeRemaining += delayMs / 1000.0f; // Extend cast bar by delay
if (delayMs == 0) break;
float delaySec = delayMs / 1000.0f;
if (caster == playerGuid) {
if (casting) castTimeRemaining += delaySec;
} else {
auto it = unitCastStates_.find(caster);
if (it != unitCastStates_.end() && it->second.casting) {
it->second.timeRemaining += delaySec;
it->second.timeTotal += delaySec;
}
}
break;