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Add loading screen with random WOWEE splash images
- Add loading screen system with stb_image for JPEG loading - Two loading screen images (orc and dwarf) randomly selected - Display loading screen while terrain data loads - Cache WMO inverse matrices to reduce per-frame computation - Stub WMO liquid rendering (needs coordinate system fix) - Update spawn point to Stormwind Trade District
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14 changed files with 8395 additions and 165 deletions
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@ -9,6 +9,7 @@ namespace wowee {
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namespace pipeline {
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struct ADTTerrain;
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struct LiquidData;
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struct WMOLiquid;
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}
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namespace rendering {
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@ -28,6 +29,9 @@ struct WaterSurface {
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// Owning tile coordinates (for per-tile removal)
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int tileX = -1, tileY = -1;
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// Owning WMO instance ID (for WMO liquid removal, 0 = terrain water)
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uint32_t wmoId = 0;
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// Water layer dimensions within chunk (0-7 offset, 1-8 size)
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uint8_t xOffset = 0;
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uint8_t yOffset = 0;
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@ -73,6 +77,20 @@ public:
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void loadFromTerrain(const pipeline::ADTTerrain& terrain, bool append = false,
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int tileX = -1, int tileY = -1);
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/**
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* Load water surface from WMO liquid data
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* @param liquid WMO liquid data from MLIQ chunk
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* @param modelMatrix WMO instance model matrix for transforming to world space
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* @param wmoId WMO instance ID for tracking ownership
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*/
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void loadFromWMO(const pipeline::WMOLiquid& liquid, const glm::mat4& modelMatrix, uint32_t wmoId);
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/**
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* Remove all water surfaces belonging to a specific WMO instance
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* @param wmoId WMO instance ID
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*/
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void removeWMO(uint32_t wmoId);
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/**
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* Remove all water surfaces belonging to a specific tile
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* @param tileX Tile X coordinate
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