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Add loading screen with random WOWEE splash images
- Add loading screen system with stb_image for JPEG loading - Two loading screen images (orc and dwarf) randomly selected - Display loading screen while terrain data loads - Cache WMO inverse matrices to reduce per-frame computation - Stub WMO liquid rendering (needs coordinate system fix) - Update spawn point to Stormwind Trade District
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14 changed files with 8395 additions and 165 deletions
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@ -2,6 +2,7 @@
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#include "rendering/shader.hpp"
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#include "rendering/camera.hpp"
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#include "pipeline/adt_loader.hpp"
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#include "pipeline/wmo_loader.hpp"
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#include "core/logger.hpp"
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#include <GL/glew.h>
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#include <glm/gtc/matrix_transform.hpp>
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@ -209,6 +210,16 @@ void WaterRenderer::removeTile(int tileX, int tileY) {
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}
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}
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void WaterRenderer::loadFromWMO([[maybe_unused]] const pipeline::WMOLiquid& liquid,
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[[maybe_unused]] const glm::mat4& modelMatrix,
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[[maybe_unused]] uint32_t wmoId) {
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// WMO liquid rendering not yet implemented
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}
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void WaterRenderer::removeWMO([[maybe_unused]] uint32_t wmoId) {
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// WMO liquid rendering not yet implemented
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}
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void WaterRenderer::clear() {
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for (auto& surface : surfaces) {
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destroyWaterMesh(surface);
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