fix(parsing): correct UPDATE_OBJECT PackedGuid, cape textures, and missing asset guards
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- Fix MOVEMENT update type to use readPackedGuid() instead of readUInt64() (WotLK 3.3.5a)
- Add desync diagnostic logging to UPDATE_OBJECT parser for future debugging
- Register MSG_MOVE_SET_COLLISION_HGT (0x518) as skip handler
- Fix cape texture lookup to only try .blp extension variants (4 files)
- Add fileExists() guards for underwear textures referencing missing BLP files (4 files)
- Add spell visual impact→cast M2 path fallback
- Skip WMO doodad instance creation when model load fails
- Demote spell caster position warning to debug level
This commit is contained in:
Kelsi 2026-04-14 06:06:50 -07:00
parent 83eef878fb
commit 01fecbf3e0
9 changed files with 105 additions and 38 deletions

View file

@ -123,12 +123,12 @@ PlayerTextureInfo AppearanceComposer::resolvePlayerTextures(pipeline::M2Model& m
else if (baseSection == 4 && !foundUnderwear && colorIndex == charSkinId) {
for (uint32_t f = csF.texture1; f <= csF.texture1 + 2; f++) {
std::string tex = charSectionsDbc->getString(r, f);
if (!tex.empty()) {
if (!tex.empty() && assetManager_->fileExists(tex)) {
result.underwearPaths.push_back(tex);
LOG_INFO(" DBC underwear texture: ", tex);
}
}
foundUnderwear = true;
foundUnderwear = !result.underwearPaths.empty();
}
if (foundSkin && foundHair && foundFaceLower && foundUnderwear) break;