fix(parsing): correct UPDATE_OBJECT PackedGuid, cape textures, and missing asset guards
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- Fix MOVEMENT update type to use readPackedGuid() instead of readUInt64() (WotLK 3.3.5a)
- Add desync diagnostic logging to UPDATE_OBJECT parser for future debugging
- Register MSG_MOVE_SET_COLLISION_HGT (0x518) as skip handler
- Fix cape texture lookup to only try .blp extension variants (4 files)
- Add fileExists() guards for underwear textures referencing missing BLP files (4 files)
- Add spell visual impact→cast M2 path fallback
- Skip WMO doodad instance creation when model load fails
- Demote spell caster position warning to debug level
This commit is contained in:
Kelsi 2026-04-14 06:06:50 -07:00
parent 83eef878fb
commit 01fecbf3e0
9 changed files with 105 additions and 38 deletions

View file

@ -2523,6 +2523,8 @@ void GameHandler::registerOpcodeHandlers() {
};
// GM ticket status (new/updated); no ticket UI yet
registerSkipHandler(Opcode::SMSG_GM_TICKET_STATUS_UPDATE);
// Broadcast of another player's collision height change — cosmetic only.
registerSkipHandler(Opcode::MSG_MOVE_SET_COLLISION_HGT);
// Client uses this outbound; treat inbound variant as no-op for robustness.
registerSkipHandler(Opcode::MSG_MOVE_WORLDPORT_ACK);
// Observed custom server packet (8 bytes). Safe-consume for now.