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fix(parsing): correct UPDATE_OBJECT PackedGuid, cape textures, and missing asset guards
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- Fix MOVEMENT update type to use readPackedGuid() instead of readUInt64() (WotLK 3.3.5a) - Add desync diagnostic logging to UPDATE_OBJECT parser for future debugging - Register MSG_MOVE_SET_COLLISION_HGT (0x518) as skip handler - Fix cape texture lookup to only try .blp extension variants (4 files) - Add fileExists() guards for underwear textures referencing missing BLP files (4 files) - Add spell visual impact→cast M2 path fallback - Skip WMO doodad instance creation when model load fails - Demote spell caster position warning to debug level
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9 changed files with 105 additions and 38 deletions
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@ -120,7 +120,7 @@ void SpellHandler::triggerCastVisual(uint32_t spellId, uint64_t casterGuid, uint
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uint32_t visualId = resolveSpellVisualId(spellId);
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if (visualId == 0) { LOG_WARNING("SpellVisual: triggerCastVisual — visualId=0 for spellId=", spellId); return; }
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glm::vec3 casterPos;
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if (!resolveUnitPosition(casterGuid, casterPos)) { LOG_WARNING("SpellVisual: triggerCastVisual — cannot resolve caster position"); return; }
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if (!resolveUnitPosition(casterGuid, casterPos)) { LOG_DEBUG("SpellVisual: triggerCastVisual — cannot resolve caster position for guid=0x", std::hex, casterGuid, std::dec); return; }
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LOG_INFO("SpellVisual: triggerCastVisual visualId=", visualId, " pos=(", casterPos.x, ",", casterPos.y, ",", casterPos.z, ") castTimeMs=", castTimeMs);
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svs->playSpellVisualPrecast(visualId, casterPos, castTimeMs);
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}
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