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fix(parsing): correct UPDATE_OBJECT PackedGuid, cape textures, and missing asset guards
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- Fix MOVEMENT update type to use readPackedGuid() instead of readUInt64() (WotLK 3.3.5a) - Add desync diagnostic logging to UPDATE_OBJECT parser for future debugging - Register MSG_MOVE_SET_COLLISION_HGT (0x518) as skip handler - Fix cape texture lookup to only try .blp extension variants (4 files) - Add fileExists() guards for underwear textures referencing missing BLP files (4 files) - Add spell visual impact→cast M2 path fallback - Skip WMO doodad instance creation when model load fails - Demote spell caster position warning to debug level
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9 changed files with 105 additions and 38 deletions
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@ -1055,7 +1055,12 @@ bool TerrainManager::advanceFinalization(FinalizingTile& ft) {
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size_t uploaded = 0;
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while (ft.wmoDoodadIndex < pending->wmoDoodads.size() && uploaded < kDoodadsPerStep) {
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auto& doodad = pending->wmoDoodads[ft.wmoDoodadIndex];
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if (m2Renderer->loadModel(doodad.model, doodad.modelId)) {
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if (!m2Renderer->loadModel(doodad.model, doodad.modelId)) {
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ft.wmoDoodadIndex++;
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uploaded++;
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continue;
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}
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{
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std::lock_guard<std::mutex> lock(uploadedM2IdsMutex_);
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uploadedM2Ids_.insert(doodad.modelId);
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}
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