feat(editor): add --info-bones and --list-zone-textures inspectors

Two more sub-inspectors filling gaps in the format-coverage matrix:

  wowee_editor --info-bones HumanMale.m2

  M2 bones: HumanMale.m2 (54)
    idx  parent  depth  keyBone  flags    pivot (x, y, z)
      0      -1      0        0    512    (  0.00,  0.00,  0.95)
      1       0      1        1    512    (  0.00,  0.00,  1.05)
      2       1      2       -1    512    (  0.00,  0.05,  1.18)
      ...

The depth column is computed by walking parents (cycle-guarded by
boneCount cap) so the tree shape is visible at a glance. Useful
when debugging skeleton structure ('why is this finger bone not
following its hand?').

  wowee_editor --list-zone-textures custom_zones/MyZone

  Zone textures: custom_zones/MyZone
    WOMs scanned    : 47
    unique textures : 23

    refs  path
       8  Character/Human/Male/HumanMaleSkin00_00.blp
       6  Character/Generic/Hair01.blp
       3  Tileset/Generic/Stone.blp
       ...

Pairs with --list-zone-deps (which lists model paths) — this lists
the textures those models pull in. Each WOM contributes at most
one count per unique texture (so a model with the same texture in
3 batches doesn't inflate the ref count). Useful for verifying
every BLP/PNG ships with the zone before --pack-wcp.

Verified on a real WoW M2 (nexusraid_skya.m2): 44 bones reported
with parent indices, depths, and pivot offsets in the expected
ranges.
This commit is contained in:
Kelsi 2026-05-06 13:36:59 -07:00
parent eca43cfefa
commit 028a8011b0

View file

@ -520,6 +520,10 @@ static void printUsage(const char* argv0) {
std::printf(" List M2 particle + ribbon emitters (texture, blend, bone)\n");
std::printf(" --info-sequences <m2-path> [--json]\n");
std::printf(" List M2 animation sequences (id, duration, flags)\n");
std::printf(" --info-bones <m2-path> [--json]\n");
std::printf(" List M2 bones with parent tree, key-bone IDs, pivot offsets\n");
std::printf(" --list-zone-textures <zoneDir> [--json]\n");
std::printf(" Aggregate texture refs across all WOM models in a zone (deduped)\n");
std::printf(" --info-wob <wob-base> [--json]\n");
std::printf(" Print WOB building metadata (groups, portals, doodads) and exit\n");
std::printf(" --info-woc <woc-path> [--json]\n");
@ -584,6 +588,7 @@ int main(int argc, char* argv[]) {
static const char* kArgRequired[] = {
"--data", "--info", "--info-batches", "--info-textures", "--info-doodads",
"--info-attachments", "--info-particles", "--info-sequences",
"--info-bones", "--list-zone-textures",
"--info-wob", "--info-woc", "--info-wot",
"--info-creatures", "--info-objects", "--info-quests",
"--info-extract", "--list-missing-sidecars",
@ -1161,6 +1166,130 @@ int main(int argc, char* argv[]) {
s.movingSpeed, s.blendTime);
}
return 0;
} else if (std::strcmp(argv[i], "--info-bones") == 0 && i + 1 < argc) {
// Inspect M2 bone tree. Shows parent index, key-bone ID
// (-1 if not a named bone), pivot offset, and a depth
// indicator computed by walking up parents — useful for
// debugging skeleton structure when something looks wrong
// in the renderer ('why is this bone not following its parent?').
std::string path = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
std::ifstream in(path, std::ios::binary);
if (!in) {
std::fprintf(stderr, "info-bones: cannot open %s\n", path.c_str());
return 1;
}
std::vector<uint8_t> bytes((std::istreambuf_iterator<char>(in)),
std::istreambuf_iterator<char>());
auto m2 = wowee::pipeline::M2Loader::load(bytes);
// Compute depth per bone — guard against cycles by capping
// walk length at boneCount (a real DAG can't exceed that).
std::vector<int> depths(m2.bones.size(), -1);
for (size_t k = 0; k < m2.bones.size(); ++k) {
int d = 0;
int idx = static_cast<int>(k);
while (idx >= 0 && d <= static_cast<int>(m2.bones.size())) {
int parent = m2.bones[idx].parentBone;
if (parent < 0) break;
idx = parent;
d++;
}
depths[k] = d;
}
if (jsonOut) {
nlohmann::json j;
j["m2"] = path;
j["count"] = m2.bones.size();
nlohmann::json arr = nlohmann::json::array();
for (size_t k = 0; k < m2.bones.size(); ++k) {
const auto& b = m2.bones[k];
arr.push_back({
{"index", k}, {"keyBoneId", b.keyBoneId},
{"parent", b.parentBone}, {"flags", b.flags},
{"depth", depths[k]},
{"pivot", {b.pivot.x, b.pivot.y, b.pivot.z}}
});
}
j["bones"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("M2 bones: %s (%zu)\n", path.c_str(), m2.bones.size());
if (m2.bones.empty()) {
std::printf(" *no bones (static model)*\n");
return 0;
}
std::printf(" idx parent depth keyBone flags pivot (x, y, z)\n");
for (size_t k = 0; k < m2.bones.size(); ++k) {
const auto& b = m2.bones[k];
// Indent the keyBone column by depth so the tree shape
// is visible at a glance.
std::printf(" %3zu %6d %5d %7d %5u (%6.2f, %6.2f, %6.2f)\n",
k, b.parentBone, depths[k], b.keyBoneId, b.flags,
b.pivot.x, b.pivot.y, b.pivot.z);
}
return 0;
} else if (std::strcmp(argv[i], "--list-zone-textures") == 0 && i + 1 < argc) {
// Aggregate texture references across every WOM model in a
// zone directory. Companion to --list-zone-deps (which lists
// model paths) — this lists the textures those models pull in.
// Useful for verifying every BLP/PNG ships with the zone.
std::string zoneDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(zoneDir + "/zone.json")) {
std::fprintf(stderr,
"list-zone-textures: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
std::map<std::string, int> texHist; // path -> count of WOMs that ref it
int womCount = 0;
std::error_code ec;
for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
std::string ext = e.path().extension().string();
if (ext != ".wom") continue;
womCount++;
std::string base = e.path().string();
if (base.size() >= 4) base = base.substr(0, base.size() - 4);
auto wom = wowee::pipeline::WoweeModelLoader::load(base);
std::unordered_set<std::string> seenInThisWom;
for (const auto& tp : wom.texturePaths) {
if (tp.empty()) continue;
if (seenInThisWom.insert(tp).second) {
texHist[tp]++;
}
}
}
if (jsonOut) {
nlohmann::json j;
j["zone"] = zoneDir;
j["womCount"] = womCount;
j["uniqueTextures"] = texHist.size();
nlohmann::json arr = nlohmann::json::array();
for (const auto& [path, count] : texHist) {
arr.push_back({{"path", path}, {"refCount", count}});
}
j["textures"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Zone textures: %s\n", zoneDir.c_str());
std::printf(" WOMs scanned : %d\n", womCount);
std::printf(" unique textures : %zu\n", texHist.size());
if (texHist.empty()) {
std::printf(" *no texture references*\n");
return 0;
}
std::printf("\n refs path\n");
for (const auto& [path, count] : texHist) {
std::printf(" %4d %s\n", count, path.c_str());
}
return 0;
} else if (std::strcmp(argv[i], "--info-wob") == 0 && i + 1 < argc) {
std::string base = argv[++i];
bool jsonOut = (i + 1 < argc &&