feat(editor): add --gen-texture-chainmail interlinked rings

48th procedural texture: brick-offset ring outlines. Even
and odd rows are shifted by half a cell width so each ring
interlocks visually with its neighbors above and below —
the classic chainmail-armor pattern. Each pixel is tested
against the nearest ring center; if its distance lies
inside [ringR - strokeW/2, ringR + strokeW/2] it's
painted as the ring color, otherwise background.

Useful for armor textures (mail tunics, helms, gauntlets),
metallic fabric set dressing on guard NPCs, and dungeon
gate/grate textures. Default ring radius 5 on a 14x10
brick spacing reads cleanly at 256x256 without aliasing.
This commit is contained in:
Kelsi 2026-05-09 10:34:02 -07:00
parent 190cb3d3fa
commit 033c929576
3 changed files with 100 additions and 1 deletions

View file

@ -82,7 +82,7 @@ const char* const kArgRequired[] = {
"--gen-texture-lattice", "--gen-texture-honeycomb",
"--gen-texture-cracked", "--gen-texture-runes",
"--gen-texture-leopard", "--gen-texture-zebra",
"--gen-texture-knit",
"--gen-texture-knit", "--gen-texture-chainmail",
"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
"--validate-png", "--validate-blp",