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Validate transport registration before player attachment
Add upfront validation to setPlayerOnTransport to ensure the transport GUID is registered in transportGuids_ before attaching the player. This prevents transport desyncs when movement packets reference transports that haven't been spawned/registered yet.
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1 changed files with 5 additions and 0 deletions
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@ -825,6 +825,11 @@ public:
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glm::vec3 getComposedWorldPosition(); // Compose transport transform * local offset
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TransportManager* getTransportManager() { return transportManager_.get(); }
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void setPlayerOnTransport(uint64_t transportGuid, const glm::vec3& localOffset) {
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// Validate transport is registered before attaching player
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// (defer if transport not yet registered to prevent desyncs)
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if (transportGuid != 0 && !isTransportGuid(transportGuid)) {
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return; // Transport not yet registered; skip attachment
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}
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playerTransportGuid_ = transportGuid;
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playerTransportOffset_ = localOffset;
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playerTransportStickyGuid_ = transportGuid;
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