feat(editor): add --validate-project-packs project-wide audit

Fans out --validate-zone-pack across every zone in a project
and reports a single PASS/FAIL per zone plus a summary line.
Exits non-zero if any zone fails — designed as a CI gate
before shipping a project's content pack.

Pairs with the existing zone-pack orchestrator family for
end-to-end "bootstrap → audit at project scale" coverage.
This commit is contained in:
Kelsi 2026-05-08 05:14:33 -07:00
parent 83da3d4849
commit 0525c07e1a

View file

@ -621,6 +621,8 @@ static void printUsage(const char* argv0) {
std::printf(" Run both texture-pack + mesh-pack in one pass — full open-format bootstrap\n");
std::printf(" --validate-zone-pack <zoneDir> [--json]\n");
std::printf(" Audit a zone's open-format asset pack: textures/meshes/audio counts + WOM validity\n");
std::printf(" --validate-project-packs <projectDir>\n");
std::printf(" Run validate-zone-pack across every zone in a project; exits 1 if any fails\n");
std::printf(" --gen-audio-tone <out.wav> <freqHz> <durationSec> [sampleRate] [waveform]\n");
std::printf(" Synthesize a procedural WAV (PCM-16 mono). Waveform: sine|square|triangle|saw\n");
std::printf(" --gen-audio-noise <out.wav> <durationSec> [sampleRate] [color] [seed] [amplitude]\n");
@ -1129,7 +1131,7 @@ int main(int argc, char* argv[]) {
"--gen-random-zone", "--gen-random-project", "--gen-zone-texture-pack",
"--gen-zone-mesh-pack", "--gen-zone-starter-pack", "--gen-audio-tone",
"--gen-audio-noise", "--gen-zone-audio-pack", "--validate-zone-pack",
"--info-spawn",
"--validate-project-packs", "--info-spawn",
"--diff-zone-spawns",
"--list-items", "--info-item", "--set-item", "--export-zone-items-md",
"--export-project-items-md", "--export-project-items-csv",
@ -14865,6 +14867,54 @@ int main(int argc, char* argv[]) {
std::printf("\n %s\n", pass ? "PASS — pack is healthy"
: "FAIL — see invalid paths above");
return pass ? 0 : 1;
} else if (std::strcmp(argv[i], "--validate-project-packs") == 0 && i + 1 < argc) {
// Run --validate-zone-pack across every zone in a project
// and aggregate the result. Reports a single PASS/FAIL
// line per zone plus a summary; exits non-zero if any
// zone fails. Designed for CI use as a gate before
// shipping a project.
std::string projectDir = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"validate-project-packs: %s is not a directory\n",
projectDir.c_str());
return 1;
}
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
if (zones.empty()) {
std::fprintf(stderr,
"validate-project-packs: %s contains no zones\n",
projectDir.c_str());
return 1;
}
std::string self = (argc > 0) ? argv[0] : "wowee_editor";
int passed = 0, failed = 0;
std::printf("Project pack audit: %s\n", projectDir.c_str());
std::printf(" zones: %zu\n\n", zones.size());
for (const auto& z : zones) {
std::string cmd = "\"" + self + "\" --validate-zone-pack \"" +
z + "\" > /dev/null 2>&1";
int rc = std::system(cmd.c_str());
std::string name = fs::path(z).filename().string();
if (rc == 0) {
++passed;
std::printf(" PASS %s\n", name.c_str());
} else {
++failed;
std::printf(" FAIL %s\n", name.c_str());
}
}
std::printf("\n Total: %d passed, %d failed\n", passed, failed);
std::printf(" %s\n",
failed == 0 ? "PROJECT PASS" : "PROJECT FAIL");
return failed == 0 ? 0 : 1;
} else if (std::strcmp(argv[i], "--gen-random-project") == 0 && i + 1 < argc) {
// Project-wide companion: spawn N random zones in one
// pass. Names default to "Zone1, Zone2..."; tile