Only face target when in combat, not when selecting friendly NPCs

This commit is contained in:
Kelsi 2026-02-07 13:56:58 -08:00
parent e234ac8d7a
commit 05870c1f03
3 changed files with 5 additions and 3 deletions

View file

@ -120,6 +120,7 @@ public:
// Targeting support
void setTargetPosition(const glm::vec3* pos);
void setInCombat(bool combat) { inCombat_ = combat; }
bool isMoving() const;
void triggerMeleeSwing();
void setEquippedWeaponType(uint32_t inventoryType) { equippedWeaponInvType_ = inventoryType; meleeAnimId = 0; }
@ -228,6 +229,7 @@ private:
// Target facing
const glm::vec3* targetPosition = nullptr;
bool inCombat_ = false;
// Selection circle rendering
uint32_t selCircleVAO = 0;