Only face target when in combat, not when selecting friendly NPCs

This commit is contained in:
Kelsi 2026-02-07 13:56:58 -08:00
parent e234ac8d7a
commit 05870c1f03
3 changed files with 5 additions and 3 deletions

View file

@ -167,6 +167,7 @@ void GameScreen::render(game::GameHandler& gameHandler) {
// Update renderer face-target position and selection circle
auto* renderer = core::Application::getInstance().getRenderer();
if (renderer) {
renderer->setInCombat(gameHandler.isAutoAttacking());
static glm::vec3 targetGLPos;
if (gameHandler.hasTarget()) {
auto target = gameHandler.getTarget();