mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-16 01:03:51 +00:00
fix: correct melee swing sound paths to match WoW MPQ layout
The melee swing clips used non-existent paths (SwordSwing, MeleeSwing) instead of the actual WoW 3.3.5a weapon swing files: WeaponSwings/ mWooshMedium and mWooshLarge for hit swings, MissSwings/MissWhoosh for misses. Fixes "No melee swing SFX found in assets" warning.
This commit is contained in:
parent
7a5d80e801
commit
05e85d9fa7
1 changed files with 8 additions and 12 deletions
|
|
@ -52,18 +52,14 @@ bool ActivitySoundManager::initialize(pipeline::AssetManager* assets) {
|
|||
preloadLandingSet(FootstepSurface::SNOW, "Snow");
|
||||
|
||||
preloadCandidates(meleeSwingClips, {
|
||||
"Sound\\Item\\Weapons\\Sword\\SwordSwing1.wav",
|
||||
"Sound\\Item\\Weapons\\Sword\\SwordSwing2.wav",
|
||||
"Sound\\Item\\Weapons\\Sword\\SwordSwing3.wav",
|
||||
"Sound\\Item\\Weapons\\Sword\\SwordHit1.wav",
|
||||
"Sound\\Item\\Weapons\\Sword\\SwordHit2.wav",
|
||||
"Sound\\Item\\Weapons\\Sword\\SwordHit3.wav",
|
||||
"Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing1.wav",
|
||||
"Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing2.wav",
|
||||
"Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing3.wav",
|
||||
"Sound\\Item\\Weapons\\Melee\\MeleeSwing1.wav",
|
||||
"Sound\\Item\\Weapons\\Melee\\MeleeSwing2.wav",
|
||||
"Sound\\Item\\Weapons\\Melee\\MeleeSwing3.wav"
|
||||
"Sound\\Item\\Weapons\\WeaponSwings\\mWooshMedium1.wav",
|
||||
"Sound\\Item\\Weapons\\WeaponSwings\\mWooshMedium2.wav",
|
||||
"Sound\\Item\\Weapons\\WeaponSwings\\mWooshMedium3.wav",
|
||||
"Sound\\Item\\Weapons\\WeaponSwings\\mWooshLarge1.wav",
|
||||
"Sound\\Item\\Weapons\\WeaponSwings\\mWooshLarge2.wav",
|
||||
"Sound\\Item\\Weapons\\WeaponSwings\\mWooshLarge3.wav",
|
||||
"Sound\\Item\\Weapons\\MissSwings\\MissWhoosh1Handed.wav",
|
||||
"Sound\\Item\\Weapons\\MissSwings\\MissWhoosh2Handed.wav"
|
||||
});
|
||||
|
||||
initialized = true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue