fix: correct melee swing sound paths to match WoW MPQ layout

The melee swing clips used non-existent paths (SwordSwing, MeleeSwing)
instead of the actual WoW 3.3.5a weapon swing files: WeaponSwings/
mWooshMedium and mWooshLarge for hit swings, MissSwings/MissWhoosh
for misses. Fixes "No melee swing SFX found in assets" warning.
This commit is contained in:
Kelsi 2026-03-24 13:46:01 -07:00
parent 7a5d80e801
commit 05e85d9fa7

View file

@ -52,18 +52,14 @@ bool ActivitySoundManager::initialize(pipeline::AssetManager* assets) {
preloadLandingSet(FootstepSurface::SNOW, "Snow");
preloadCandidates(meleeSwingClips, {
"Sound\\Item\\Weapons\\Sword\\SwordSwing1.wav",
"Sound\\Item\\Weapons\\Sword\\SwordSwing2.wav",
"Sound\\Item\\Weapons\\Sword\\SwordSwing3.wav",
"Sound\\Item\\Weapons\\Sword\\SwordHit1.wav",
"Sound\\Item\\Weapons\\Sword\\SwordHit2.wav",
"Sound\\Item\\Weapons\\Sword\\SwordHit3.wav",
"Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing1.wav",
"Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing2.wav",
"Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing3.wav",
"Sound\\Item\\Weapons\\Melee\\MeleeSwing1.wav",
"Sound\\Item\\Weapons\\Melee\\MeleeSwing2.wav",
"Sound\\Item\\Weapons\\Melee\\MeleeSwing3.wav"
"Sound\\Item\\Weapons\\WeaponSwings\\mWooshMedium1.wav",
"Sound\\Item\\Weapons\\WeaponSwings\\mWooshMedium2.wav",
"Sound\\Item\\Weapons\\WeaponSwings\\mWooshMedium3.wav",
"Sound\\Item\\Weapons\\WeaponSwings\\mWooshLarge1.wav",
"Sound\\Item\\Weapons\\WeaponSwings\\mWooshLarge2.wav",
"Sound\\Item\\Weapons\\WeaponSwings\\mWooshLarge3.wav",
"Sound\\Item\\Weapons\\MissSwings\\MissWhoosh1Handed.wav",
"Sound\\Item\\Weapons\\MissSwings\\MissWhoosh2Handed.wav"
});
initialized = true;