mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-10 02:53:51 +00:00
feat(editor): add --bake-wom-collision WOM→WOC pipeline
Convert any WOM mesh into a WOC collision file via
WoweeCollisionBuilder::addMesh, with optional --weld <eps>
that merges shared positions into a single canonical index
before baking. The weld pass is what makes per-face-shaded
procedural primitives produce a properly indexed collision
mesh — adjacent faces that previously authored 4 unique
verts per face now share 1 corner across all incident
faces, so raycasts can traverse edges naturally.
Also accepts --steep <deg> to control the walkable/steep
classification threshold (default 50° from horizontal,
matching the terrain pipeline).
Smoke-tested end-to-end:
• firepit: 240 verts → WOC with 120 tris (20 walkable
floor, 20 steep stone walls, rest neutral)
• tent_solid: 18 verts welds to 6, produces 8-tri WOC
• canopy: 216 → 56 weld, 108 tris, 30° steep cut
Pairs naturally with --info-mesh-stats --weld for
collision-quality QA before baking.
This commit is contained in:
parent
51d884c248
commit
069e76057e
3 changed files with 108 additions and 0 deletions
|
|
@ -138,6 +138,7 @@ const char* const kArgRequired[] = {
|
|||
"--export-stl", "--import-stl",
|
||||
"--bake-zone-glb", "--bake-zone-stl", "--bake-zone-obj",
|
||||
"--bake-project-obj", "--bake-project-stl", "--bake-project-glb",
|
||||
"--bake-wom-collision",
|
||||
"--convert-m2", "--convert-m2-batch",
|
||||
"--convert-wmo", "--convert-wmo-batch",
|
||||
"--convert-dbc-json", "--convert-dbc-batch", "--convert-json-dbc",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue