feat(editor): add --add-quest CLI for headless quest creation

Third headless authoring command, finishing the trio:

  wowee_editor --add-quest <zoneDir> <title> [giverId] [turnInId] [xp] [level]

Optional positional fields are read in order; omit from the right.
Bare 'wowee_editor --add-quest zone Title' produces a valid quest
with default values, matching the editor GUI's New Quest behavior.

Verified: appended 3 quests (250+100+0 XP) to a scaffolded zone,
--info-quests --json reports total=3, totalXp=450, withReward=3.
This commit is contained in:
Kelsi 2026-05-06 11:41:11 -07:00
parent 1017ab4751
commit 070919ef51

View file

@ -36,6 +36,8 @@ static void printUsage(const char* argv0) {
std::printf(" Append one creature spawn to <zoneDir>/creatures.json and exit\n");
std::printf(" --add-object <zoneDir> <m2|wmo> <gamePath> <x> <y> <z> [scale]\n");
std::printf(" Append one object placement to <zoneDir>/objects.json and exit\n");
std::printf(" --add-quest <zoneDir> <title> [giverId] [turnInId] [xp] [level]\n");
std::printf(" Append one quest to <zoneDir>/quests.json and exit\n");
std::printf(" --build-woc <wot-base> Generate a WOC collision mesh from WHM/WOT and exit\n");
std::printf(" --regen-collision <zoneDir> Rebuild every WOC under a zone dir and exit\n");
std::printf(" --fix-zone <zoneDir> Re-parse + re-save zone JSONs to apply latest scrubs/caps and exit\n");
@ -87,7 +89,7 @@ int main(int argc, char* argv[]) {
"--info-extract", "--info-zone", "--info-wcp", "--list-wcp",
"--unpack-wcp", "--pack-wcp",
"--validate", "--zone-summary",
"--scaffold-zone", "--add-creature", "--add-object",
"--scaffold-zone", "--add-creature", "--add-object", "--add-quest",
"--build-woc", "--regen-collision", "--fix-zone",
"--export-png",
"--convert-m2", "--convert-wmo",
@ -117,6 +119,11 @@ int main(int argc, char* argv[]) {
"--add-object requires <zoneDir> <m2|wmo> <gamePath> <x> <y> <z>\n");
return 1;
}
if (std::strcmp(argv[i], "--add-quest") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--add-quest requires <zoneDir> <title>\n");
return 1;
}
}
for (int i = 1; i < argc; i++) {
@ -1108,6 +1115,45 @@ int main(int argc, char* argv[]) {
outPath.c_str(),
col.triangles.size(), col.walkableCount(), col.steepCount());
return 0;
} else if (std::strcmp(argv[i], "--add-quest") == 0 && i + 2 < argc) {
// Append a single quest to a zone's quests.json.
// Args: <zoneDir> <title> [giverId] [turnInId] [xp] [level]
std::string zoneDir = argv[++i];
std::string title = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(zoneDir)) {
std::fprintf(stderr, "add-quest: zone '%s' does not exist\n",
zoneDir.c_str());
return 1;
}
wowee::editor::Quest q;
q.title = title;
// Optional positional args after title. Each is read in order;
// an empty string or '-' stops consumption so users can omit
// later fields.
auto tryReadUint = [&](uint32_t& target) {
if (i + 1 >= argc || argv[i + 1][0] == '-') return false;
try {
target = static_cast<uint32_t>(std::stoul(argv[i + 1]));
++i;
return true;
} catch (...) { return false; }
};
tryReadUint(q.questGiverNpcId);
tryReadUint(q.turnInNpcId);
tryReadUint(q.reward.xp);
tryReadUint(q.requiredLevel);
wowee::editor::QuestEditor qe;
std::string path = zoneDir + "/quests.json";
if (fs::exists(path)) qe.loadFromFile(path);
qe.addQuest(q);
if (!qe.saveToFile(path)) {
std::fprintf(stderr, "add-quest: failed to write %s\n", path.c_str());
return 1;
}
std::printf("Added quest '%s' to %s (now %zu total)\n",
title.c_str(), path.c_str(), qe.questCount());
return 0;
} else if (std::strcmp(argv[i], "--add-object") == 0 && i + 5 < argc) {
// Append a single object placement to a zone's objects.json.
// Args: <zoneDir> <m2|wmo> <gamePath> <x> <y> <z> [scale]