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Retry login music playback when not playing
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parent
205db7d3b6
commit
071c8ead3b
2 changed files with 21 additions and 5 deletions
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@ -6,6 +6,7 @@
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#include "pipeline/asset_manager.hpp"
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#include "audio/music_manager.hpp"
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#include <imgui.h>
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#include <filesystem>
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#include <sstream>
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#include <fstream>
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#include <cstdlib>
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@ -75,19 +76,29 @@ void AuthScreen::render(auth::AuthHandler& authHandler) {
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}
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}
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auto& app = core::Application::getInstance();
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auto* renderer = app.getRenderer();
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if (!musicInitAttempted) {
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musicInitAttempted = true;
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auto& app = core::Application::getInstance();
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auto* renderer = app.getRenderer();
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auto* assets = app.getAssetManager();
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if (renderer) {
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auto* music = renderer->getMusicManager();
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if (music && assets && assets->isInitialized() && !music->isInitialized()) {
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music->initialize(assets);
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}
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if (music && !musicPlaying) {
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music->playFilePath("assets/20-taverns.mp3", true);
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musicPlaying = true;
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}
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}
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if (renderer) {
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auto* music = renderer->getMusicManager();
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if (music) {
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music->update(ImGui::GetIO().DeltaTime);
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if (!music->isPlaying()) {
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std::string path = "assets/20-taverns.mp3";
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if (!std::filesystem::exists(path)) {
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path = (std::filesystem::current_path() / "assets/20-taverns.mp3").string();
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}
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music->playFilePath(path, true);
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musicPlaying = music->isPlaying();
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}
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}
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}
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