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fix(sql): downgrade Patrol behavior to stationary when path is empty
A creature with behavior=Patrol but an empty patrolPath would emit movement_type=2 (waypoint) without any waypoint_data rows. AzerothCore would log 'creature X has no waypoints' on every spawn and the NPC would behave erratically. Fall back to stationary so the spawn appears cleanly; user can fix the missing path after.
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1 changed files with 5 additions and 1 deletions
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@ -113,9 +113,13 @@ bool SQLExporter::exportCreatures(const std::vector<CreatureSpawn>& spawns,
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uint32_t entry = startEntry + static_cast<uint32_t>(i);
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uint32_t guid = startEntry + static_cast<uint32_t>(i);
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// movementType: 0=stationary, 1=wander, 2=waypoint (patrol).
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// Patrol with no waypoints would log an error in AzerothCore at
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// spawn — fall back to stationary so the spawn still appears.
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uint8_t movementType = 0;
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if (s.behavior == CreatureBehavior::Wander) movementType = 1;
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if (s.behavior == CreatureBehavior::Patrol) movementType = 2;
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if (s.behavior == CreatureBehavior::Patrol && !s.patrolPath.empty())
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movementType = 2;
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// Editor stores positions in render coords; AzerothCore expects WoW
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// canonical (X=north, Y=west). renderToCanonical handles the swap.
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