fix(gameplay): tighten TB elevator bounds and reset stale combat visuals
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This commit is contained in:
Kelsi 2026-03-14 09:19:16 -07:00
parent 448560a0d2
commit 075b4c1772
3 changed files with 32 additions and 18 deletions

View file

@ -161,6 +161,7 @@ public:
// Targeting support
void setTargetPosition(const glm::vec3* pos);
void setInCombat(bool combat) { inCombat_ = combat; }
void resetCombatVisualState();
bool isMoving() const;
void triggerMeleeSwing();
void setEquippedWeaponType(uint32_t inventoryType) { equippedWeaponInvType_ = inventoryType; meleeAnimId = 0; }