feat(editor): add WPSP (Player Spawn Profile) open catalog format

Open replacement for AzerothCore's playercreateinfo SQL table
plus the per-class/race starting fields in CharStartOutfit.dbc.
Defines the initial state for a newly created character: starting
map / zone / position / facing, bind point (Hearthstone
destination), up to 4 starting items with counts, and up to 4
starting spells.

One entry per (race, class) combination — a Human Warrior spawns
at Northshire Abbey with a Worn Shortsword and Heroic Strike
already learned, while an Orc Hunter spawns in Valley of Trials
with Aimed Shot and a starter rifle. Death Knights have their
own preset spawning at lvl 55 in Acherus, the Ebon Hold.

The race+class fields are bitmasks (mirroring WCHC layout) so
one profile entry can cover multiple class/race combinations
that share starting state. findByRaceClass(raceBit, classBit)
is the engine helper used by character creation.

Cross-references back to WCHC (race/class bit layouts), WMS (map
ids), WIT (starting item ids), and WSPL (starting spell ids).

Three preset emitters: --gen-psp (5 Alliance combos covering
each starting zone from Northshire to Ammen Vale), --gen-psp-horde
(5 Horde combos from Valley of Trials to Sunstrider Isle),
--gen-psp-dk (2 DK combos at lvl 55 in Acherus with Death Coil /
Plague Strike / Death Grip starter loadout).

Validation enforces id+name+race+class+startingLevel presence,
no duplicate ids; warns on (0,0,0) spawn (uninitialized entry),
item id/count mismatch (granted item without count or vice versa),
startingLevel > 80 (above WotLK cap), and Death Knight class
with startingLevel < 55 (DKs canonically start at 55).

Wired through the cross-format table; WPSP appears automatically
in all 12 cross-format utilities. Format count 76 -> 77; CLI flag
count 951 -> 956.
This commit is contained in:
Kelsi 2026-05-09 22:22:57 -07:00
parent f606edc4c9
commit 082ee495dc
10 changed files with 789 additions and 0 deletions

View file

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#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace wowee {
namespace pipeline {
// Wowee Open Player Spawn Profile catalog (.wpsp) —
// novel replacement for AzerothCore's playercreateinfo
// SQL table plus the per-class/race starting fields in
// CharStartOutfit.dbc. Defines the initial state for a
// newly created character: starting map / zone /
// position, bind point (Hearthstone destination),
// starting items, and starting spells.
//
// One entry per (class, race) combination — a Human
// Warrior spawns at Northshire Abbey with a Warrior's
// Hammer and Heroic Strike already learned, while an
// Orc Hunter spawns in Valley of Trials with a starter
// gun and Aimed Shot. Death Knights have their own
// preset spawning at lvl 55 in Acherus.
//
// Cross-references with previously-added formats:
// WCHC: race / class fields use the same bit layout
// as WCHC class / race IDs.
// WMS: mapId / bindMapId reference WMS map entries.
// WIT: startingItem*Id reference WIT item entries.
// WSPL: startingSpell*Id reference WSPL spell entries.
//
// Binary layout (little-endian):
// magic[4] = "WPSP"
// version (uint32) = current 1
// nameLen + name (catalog label)
// entryCount (uint32)
// entries (each):
// profileId (uint32)
// nameLen + name
// descLen + description
// raceMask (uint32)
// classMask (uint32)
// mapId (uint32)
// zoneId (uint32)
// spawnX (float) / spawnY (float) / spawnZ (float)
// spawnFacing (float)
// bindMapId (uint32)
// bindZoneId (uint32)
// startingItem1Id (uint32) / startingItem1Count (uint32)
// startingItem2Id (uint32) / startingItem2Count (uint32)
// startingItem3Id (uint32) / startingItem3Count (uint32)
// startingItem4Id (uint32) / startingItem4Count (uint32)
// startingSpell1Id (uint32)
// startingSpell2Id (uint32)
// startingSpell3Id (uint32)
// startingSpell4Id (uint32)
// startingLevel (uint8) / pad[3]
// iconColorRGBA (uint32)
struct WoweePlayerSpawnProfile {
struct Entry {
uint32_t profileId = 0;
std::string name;
std::string description;
uint32_t raceMask = 0;
uint32_t classMask = 0;
uint32_t mapId = 0;
uint32_t zoneId = 0;
float spawnX = 0.0f;
float spawnY = 0.0f;
float spawnZ = 0.0f;
float spawnFacing = 0.0f;
uint32_t bindMapId = 0;
uint32_t bindZoneId = 0;
uint32_t startingItem1Id = 0;
uint32_t startingItem1Count = 0;
uint32_t startingItem2Id = 0;
uint32_t startingItem2Count = 0;
uint32_t startingItem3Id = 0;
uint32_t startingItem3Count = 0;
uint32_t startingItem4Id = 0;
uint32_t startingItem4Count = 0;
uint32_t startingSpell1Id = 0;
uint32_t startingSpell2Id = 0;
uint32_t startingSpell3Id = 0;
uint32_t startingSpell4Id = 0;
uint8_t startingLevel = 1;
uint8_t pad0 = 0;
uint8_t pad1 = 0;
uint8_t pad2 = 0;
uint32_t iconColorRGBA = 0xFFFFFFFFu;
};
std::string name;
std::vector<Entry> entries;
bool isValid() const { return !entries.empty(); }
const Entry* findById(uint32_t profileId) const;
// Find the first profile whose race/class masks both
// include the given bits. Used by character creation
// to look up "Human Warrior" given race=Human(1) +
// class=Warrior(1).
const Entry* findByRaceClass(uint32_t raceBit,
uint32_t classBit) const;
};
class WoweePlayerSpawnProfileLoader {
public:
static bool save(const WoweePlayerSpawnProfile& cat,
const std::string& basePath);
static WoweePlayerSpawnProfile load(const std::string& basePath);
static bool exists(const std::string& basePath);
// Preset emitters used by --gen-psp* variants.
//
// makeAlliance — 5 Alliance combos covering each
// starting zone (Human Warrior in
// Northshire, Dwarf Hunter in Coldridge,
// NightElf Druid in Shadowglen, Gnome
// Mage in Anvilmar, Draenei Shaman
// in Ammen Vale).
// makeHorde — 5 Horde combos (Orc Warrior in
// Valley of Trials, Tauren Druid in
// Camp Narache, Undead Mage in Deathknell,
// Troll Hunter in Valley of Trials,
// BloodElf Priest in Sunstrider Isle).
// makeDeathKnight — 2 DK combos (Alliance Human DK and
// Horde Orc DK) starting at lvl 55 in
// Acherus, with the standard DK
// starter spell set.
static WoweePlayerSpawnProfile makeAlliance(const std::string& catalogName);
static WoweePlayerSpawnProfile makeHorde(const std::string& catalogName);
static WoweePlayerSpawnProfile makeDeathKnight(const std::string& catalogName);
};
} // namespace pipeline
} // namespace wowee