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Fix mount stability, speed parsing, combat dismount, and self-targeting
- Fix SMSG_FORCE_RUN_SPEED_CHANGE parsing (missing uint32 field caused garbage speed) - Always send speed ACK to prevent server stall, even on invalid values - Defer mount model loading to next frame to avoid render-loop hang - Compute mount height from tight vertex bounds instead of M2 header bounds - Dismount when entering combat or casting spells while mounted - Prevent auto-attacking yourself when self-targeted - Leave combat when 40+ yards from target, close vendor at 15+ yards - Pre-open X11 display for reliable mouse release in signal handlers
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6 changed files with 242 additions and 146 deletions
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@ -190,8 +190,10 @@ void CameraController::update(float deltaTime) {
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speed = WOW_BACK_SPEED;
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} else if (ctrlDown) {
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speed = WOW_WALK_SPEED;
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} else if (runSpeedOverride_ > 0.0f && runSpeedOverride_ < 100.0f && !std::isnan(runSpeedOverride_)) {
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speed = runSpeedOverride_;
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} else {
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speed = (runSpeedOverride_ > 0.0f) ? runSpeedOverride_ : WOW_RUN_SPEED;
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speed = WOW_RUN_SPEED;
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}
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} else {
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// Exploration mode (original behavior)
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