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feat(editor): add --gen-texture-clouds sky pattern
Multi-octave cosine-product noise (4 octaves at doubling frequency, halving amplitude) thresholded by `coverage` so values above the threshold blend toward cloud color and below fade to sky. A 0.15-wide smoothstep band feathers cloud edges instead of stepping hard. Defaults: coverage=0.5 (mixed clouds), seed=1. Useful for skybox cubemaps, distant sky planes, atmospheric backdrop art. Brings the procedural texture pattern set to 25.
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@ -573,6 +573,7 @@ int main(int argc, char* argv[]) {
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"--gen-texture-cobble", "--gen-texture-marble", "--gen-texture-metal",
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"--gen-texture-leather", "--gen-texture-sand", "--gen-texture-snow",
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"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
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"--gen-texture-clouds",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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