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feat(editor): add --info-project-items cross-zone item rollup
Project-wide companion to --list-items. Walks every zone in <projectDir>, sums item counts and per-zone quality histograms, emits a project-wide quality histogram plus a per-zone breakdown table. Useful for "do my zones have enough loot variety?" capacity checks and balance-passes — surfacing that one zone has 50 commons and 0 rares is the kind of thing only the rollup makes obvious. Verified on 2-zone project (4 items): project totals correct, quality histogram (2 common / 1 uncommon / 1 legendary) matches per-zone counts, JSON form parses cleanly. Brings command count to 201.
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1 changed files with 97 additions and 1 deletions
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@ -538,6 +538,8 @@ static void printUsage(const char* argv0) {
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std::printf(" Duplicate the item at index, assign next free id (and optional name override)\n");
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std::printf(" --validate-items <zoneDir>\n");
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std::printf(" Schema check on items.json: duplicate ids, quality range, required fields\n");
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std::printf(" --info-project-items <projectDir> [--json]\n");
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std::printf(" Aggregate item counts and quality histogram across every zone in a project\n");
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std::printf(" --convert-dbc-json <dbc-path> [out.json]\n");
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std::printf(" Convert one DBC file to wowee JSON sidecar format\n");
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std::printf(" --convert-json-dbc <json-path> [out.dbc]\n");
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@ -944,7 +946,7 @@ int main(int argc, char* argv[]) {
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"--list-items",
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"--add-quest-objective", "--add-quest-reward-item", "--set-quest-reward",
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"--remove-quest-objective", "--clone-quest", "--clone-creature",
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"--clone-item", "--validate-items",
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"--clone-item", "--validate-items", "--info-project-items",
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"--clone-object",
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"--remove-creature", "--remove-object", "--remove-quest", "--remove-item",
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"--copy-zone", "--rename-zone", "--remove-zone",
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@ -12884,6 +12886,100 @@ int main(int argc, char* argv[]) {
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std::printf(" - %s\n", e.c_str());
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}
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return 1;
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} else if (std::strcmp(argv[i], "--info-project-items") == 0 && i + 1 < argc) {
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// Project-wide rollup of items.json across zones. Reports
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// per-zone item counts plus project-wide totals and a
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// quality histogram. Useful for "do my zones have enough
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// loot variety?" capacity checks.
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std::string projectDir = argv[++i];
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bool jsonOut = (i + 1 < argc &&
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std::strcmp(argv[i + 1], "--json") == 0);
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if (jsonOut) i++;
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namespace fs = std::filesystem;
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if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
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std::fprintf(stderr,
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"info-project-items: %s is not a directory\n",
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projectDir.c_str());
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return 1;
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}
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std::vector<std::string> zones;
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for (const auto& entry : fs::directory_iterator(projectDir)) {
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if (!entry.is_directory()) continue;
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if (!fs::exists(entry.path() / "zone.json")) continue;
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zones.push_back(entry.path().string());
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}
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std::sort(zones.begin(), zones.end());
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static const char* qualityNames[] = {
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"poor", "common", "uncommon", "rare", "epic",
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"legendary", "artifact"
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};
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struct ZRow {
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std::string name;
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int count = 0;
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int qHist[7] = {};
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};
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std::vector<ZRow> rows;
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int totalItems = 0;
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int globalQHist[7] = {};
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for (const auto& zoneDir : zones) {
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ZRow r;
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r.name = fs::path(zoneDir).filename().string();
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std::string path = zoneDir + "/items.json";
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if (fs::exists(path)) {
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nlohmann::json doc;
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try {
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std::ifstream in(path);
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in >> doc;
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} catch (...) {}
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if (doc.contains("items") && doc["items"].is_array()) {
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r.count = static_cast<int>(doc["items"].size());
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for (const auto& it : doc["items"]) {
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uint32_t q = it.value("quality", 1u);
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if (q > 6) q = 0;
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r.qHist[q]++;
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globalQHist[q]++;
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}
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}
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}
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totalItems += r.count;
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rows.push_back(r);
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}
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if (jsonOut) {
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nlohmann::json j;
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j["project"] = projectDir;
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j["zoneCount"] = zones.size();
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j["totalItems"] = totalItems;
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nlohmann::json qual;
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for (int q = 0; q <= 6; ++q) qual[qualityNames[q]] = globalQHist[q];
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j["quality"] = qual;
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nlohmann::json zarr = nlohmann::json::array();
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for (const auto& r : rows) {
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nlohmann::json zq;
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for (int q = 0; q <= 6; ++q) zq[qualityNames[q]] = r.qHist[q];
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zarr.push_back({{"name", r.name},
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{"count", r.count},
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{"quality", zq}});
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}
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j["zones"] = zarr;
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std::printf("%s\n", j.dump(2).c_str());
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return 0;
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}
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std::printf("Project items: %s\n", projectDir.c_str());
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std::printf(" zones : %zu\n", zones.size());
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std::printf(" total items : %d\n\n", totalItems);
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std::printf(" Quality histogram (project-wide):\n");
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for (int q = 0; q <= 6; ++q) {
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if (globalQHist[q] == 0) continue;
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std::printf(" %-10s : %d\n", qualityNames[q], globalQHist[q]);
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}
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std::printf("\n zone items poor common uncommon rare epic legend art\n");
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for (const auto& r : rows) {
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std::printf(" %-20s %5d %5d %6d %8d %4d %4d %6d %3d\n",
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r.name.substr(0, 20).c_str(), r.count,
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r.qHist[0], r.qHist[1], r.qHist[2],
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r.qHist[3], r.qHist[4], r.qHist[5], r.qHist[6]);
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}
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return 0;
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} else if (std::strcmp(argv[i], "--scaffold-zone") == 0 && i + 1 < argc) {
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// Generate a minimal valid empty zone — useful for kickstarting
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// a new authoring session without needing to launch the GUI.
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