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feat: add /stopmacro support and low durability warning for equipped items
- /stopmacro [conditions] halts remaining macro commands; supports all existing macro conditionals ([combat], [nocombat], [mod:shift], etc.) via the sentinel action trick on evaluateMacroConditionals - macroStopped_ flag in GameScreen; executeMacroText resets and checks it after each command so /stopmacro mid-macro skips all subsequent lines - Emit a "X is about to break!" UI error + system chat when an equipped item's durability drops below 20% via SMSG_UPDATE_OBJECT field delta; warning fires once per threshold crossing (prevDur >= maxDur/5, newDur < maxDur/5)
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@ -55,6 +55,9 @@ private:
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std::vector<std::string> chatSentHistory_;
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int chatHistoryIdx_ = -1; // -1 = not browsing history
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// Set to true by /stopmacro; checked in executeMacroText to halt remaining commands.
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bool macroStopped_ = false;
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// Tab-completion state for slash commands
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std::string chatTabPrefix_; // prefix captured on first Tab press
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std::vector<std::string> chatTabMatches_; // matching command list
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