Update FSR docs and make AMD CI header check non-fatal

This commit is contained in:
Kelsi 2026-03-08 21:40:26 -07:00
parent 94ad89c764
commit 09cdcd67b5
3 changed files with 43 additions and 39 deletions

View file

@ -179,6 +179,14 @@ make -j$(nproc)
- `extern/FidelityFX-FSR2/src/ffx-fsr2-api/vk/shaders/ffx_fsr2_accumulate_pass_permutations.h`
- If SDK files or generated Vulkan permutation headers are missing, CMake falls back to the internal non-AMD FSR2 path automatically.
### Current FSR Defaults
- Upscaling quality default: `Native (100%)`
- UI quality order: `Native (100%)`, `Ultra Quality (77%)`, `Quality (67%)`, `Balanced (59%)`
- Default `FSR Sharpness`: `1.6`
- Default FSR2 `Jitter Sign`: `0.38`
- `Performance (50%)` preset is intentionally removed.
## Controls
### Camera & Movement
@ -239,6 +247,7 @@ make -j$(nproc)
## CI / CD
- GitHub Actions builds on every push: Linux (x86-64, ARM64), Windows (MSYS2), macOS (ARM64)
- `build-linux-amd-fsr2` clones AMD's FSR2 SDK and builds with `-DWOWEE_ENABLE_AMD_FSR2=ON`; if Vulkan permutation headers are absent in that SDK checkout, WoWee automatically falls back to the internal FSR2 backend
- Container build via `container/build-in-container.sh` (Podman)
## Security