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Update FSR docs and make AMD CI header check non-fatal
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3 changed files with 43 additions and 39 deletions
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@ -179,6 +179,14 @@ make -j$(nproc)
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- `extern/FidelityFX-FSR2/src/ffx-fsr2-api/vk/shaders/ffx_fsr2_accumulate_pass_permutations.h`
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- If SDK files or generated Vulkan permutation headers are missing, CMake falls back to the internal non-AMD FSR2 path automatically.
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### Current FSR Defaults
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- Upscaling quality default: `Native (100%)`
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- UI quality order: `Native (100%)`, `Ultra Quality (77%)`, `Quality (67%)`, `Balanced (59%)`
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- Default `FSR Sharpness`: `1.6`
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- Default FSR2 `Jitter Sign`: `0.38`
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- `Performance (50%)` preset is intentionally removed.
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## Controls
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### Camera & Movement
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@ -239,6 +247,7 @@ make -j$(nproc)
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## CI / CD
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- GitHub Actions builds on every push: Linux (x86-64, ARM64), Windows (MSYS2), macOS (ARM64)
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- `build-linux-amd-fsr2` clones AMD's FSR2 SDK and builds with `-DWOWEE_ENABLE_AMD_FSR2=ON`; if Vulkan permutation headers are absent in that SDK checkout, WoWee automatically falls back to the internal FSR2 backend
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- Container build via `container/build-in-container.sh` (Podman)
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## Security
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