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Fix UI window hotkey toggles and silent mount sound fallback
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1a9bdfb64b
commit
09de52f310
6 changed files with 14 additions and 20 deletions
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@ -320,12 +320,6 @@ const MountSoundManager::FamilySounds& MountSoundManager::getCurrentFamilySounds
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return it->second;
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}
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// Fall back to horse for unknown families
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it = familySounds_.find(MountFamily::HORSE);
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if (it != familySounds_.end()) {
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return it->second;
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}
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return empty;
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}
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@ -537,7 +531,7 @@ MountFamily MountSoundManager::detectMountFamilyFromPath(const std::string& mode
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lower.find("wyvern") != std::string::npos)
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return MountFamily::DRAGON;
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return MountFamily::HORSE; // Default fallback
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return MountFamily::UNKNOWN; // Unknown family: stay silent
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}
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MountFamily MountSoundManager::detectMountFamily(uint32_t creatureDisplayId) const {
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@ -605,8 +599,8 @@ MountFamily MountSoundManager::detectMountFamily(uint32_t creatureDisplayId) con
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if (creatureDisplayId >= 25800 && creatureDisplayId <= 25900)
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return MountFamily::DRAGON;
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// Default to HORSE for unknown ground mounts (safe fallback)
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return MountFamily::HORSE;
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// Unknown family: stay silent (avoid incorrect horse sounds on custom mounts)
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return MountFamily::UNKNOWN;
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}
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void MountSoundManager::updateMountSounds() {
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