fix(ci): bundle libssl in macOS app

This commit is contained in:
Paul 2026-04-03 23:09:43 +03:00
parent 8d78976904
commit 0a164cfb6e
2 changed files with 649 additions and 666 deletions

View file

@ -2,9 +2,9 @@ name: Build
on:
push:
branches: [master]
branches: [ master ]
pull_request:
branches: [master]
branches: [ master ]
env:
FORCE_JAVASCRIPT_ACTIONS_TO_NODE24: true
@ -21,107 +21,107 @@ jobs:
fail-fast: false
matrix:
include:
- arch: x86-64
runner: ubuntu-24.04
deb_arch: amd64
build_jobs: $(nproc)
- arch: arm64
runner: ubuntu-24.04-arm
deb_arch: arm64
build_jobs: 2
- arch: x86-64
runner: ubuntu-24.04
deb_arch: amd64
build_jobs: $(nproc)
- arch: arm64
runner: ubuntu-24.04-arm
deb_arch: arm64
build_jobs: 2
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Cache apt packages
uses: actions/cache@v4
with:
path: /var/cache/apt/archives/*.deb
key: apt-${{ matrix.arch }}-${{ hashFiles('.github/workflows/build.yml') }}
restore-keys: apt-${{ matrix.arch }}-
- name: Cache apt packages
uses: actions/cache@v4
with:
path: /var/cache/apt/archives/*.deb
key: apt-${{ matrix.arch }}-${{ hashFiles('.github/workflows/build.yml') }}
restore-keys: apt-${{ matrix.arch }}-
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y \
cmake \
build-essential \
pkg-config \
libsdl2-dev \
libglew-dev \
libglm-dev \
libssl-dev \
zlib1g-dev \
libvulkan-dev \
vulkan-tools \
glslc \
libavformat-dev \
libavcodec-dev \
libswscale-dev \
libavutil-dev \
libunicorn-dev \
libx11-dev
sudo apt-get install -y libstorm-dev || true
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y \
cmake \
build-essential \
pkg-config \
libsdl2-dev \
libglew-dev \
libglm-dev \
libssl-dev \
zlib1g-dev \
libvulkan-dev \
vulkan-tools \
glslc \
libavformat-dev \
libavcodec-dev \
libswscale-dev \
libavutil-dev \
libunicorn-dev \
libx11-dev
sudo apt-get install -y libstorm-dev || true
- name: Fetch AMD FSR2 SDK
run: |
rm -rf extern/FidelityFX-FSR2
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
rm -rf extern/FidelityFX-SDK
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
- name: Fetch AMD FSR2 SDK
run: |
rm -rf extern/FidelityFX-FSR2
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
rm -rf extern/FidelityFX-SDK
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
- name: Check AMD FSR2 Vulkan permutation headers
run: |
set -euo pipefail
SDK_DIR="$PWD/extern/FidelityFX-FSR2"
OUT_DIR="$SDK_DIR/src/ffx-fsr2-api/vk/shaders"
if [ -f "$OUT_DIR/ffx_fsr2_accumulate_pass_permutations.h" ]; then
echo "AMD FSR2 Vulkan permutation headers detected."
else
echo "AMD FSR2 Vulkan permutation headers not found in SDK checkout."
echo "WoWee CMake will bootstrap vendored headers."
fi
- name: Check AMD FSR2 Vulkan permutation headers
run: |
set -euo pipefail
SDK_DIR="$PWD/extern/FidelityFX-FSR2"
OUT_DIR="$SDK_DIR/src/ffx-fsr2-api/vk/shaders"
if [ -f "$OUT_DIR/ffx_fsr2_accumulate_pass_permutations.h" ]; then
echo "AMD FSR2 Vulkan permutation headers detected."
else
echo "AMD FSR2 Vulkan permutation headers not found in SDK checkout."
echo "WoWee CMake will bootstrap vendored headers."
fi
- name: Check FidelityFX-SDK Kits framegen headers
run: |
set -euo pipefail
KITS_DIR="$PWD/extern/FidelityFX-SDK/Kits/FidelityFX"
test -f "$KITS_DIR/upscalers/fsr3/include/ffx_fsr3upscaler.h"
test -f "$KITS_DIR/framegeneration/fsr3/include/ffx_frameinterpolation.h"
test -f "$KITS_DIR/framegeneration/fsr3/include/ffx_opticalflow.h"
test -f "$KITS_DIR/backend/vk/ffx_vk.h"
echo "FidelityFX-SDK Kits framegen headers detected."
- name: Check FidelityFX-SDK Kits framegen headers
run: |
set -euo pipefail
KITS_DIR="$PWD/extern/FidelityFX-SDK/Kits/FidelityFX"
test -f "$KITS_DIR/upscalers/fsr3/include/ffx_fsr3upscaler.h"
test -f "$KITS_DIR/framegeneration/fsr3/include/ffx_frameinterpolation.h"
test -f "$KITS_DIR/framegeneration/fsr3/include/ffx_opticalflow.h"
test -f "$KITS_DIR/backend/vk/ffx_vk.h"
echo "FidelityFX-SDK Kits framegen headers detected."
- name: Configure (AMD ON)
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON
- name: Configure (AMD ON)
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON
- name: Assert AMD FSR2 target
run: cmake --build build --target wowee_fsr2_amd_vk --parallel ${{ matrix.build_jobs }}
- name: Assert AMD FSR2 target
run: cmake --build build --target wowee_fsr2_amd_vk --parallel ${{ matrix.build_jobs }}
- name: Assert AMD FSR3 framegen probe target (if present)
run: |
set -euo pipefail
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel ${{ matrix.build_jobs }}
else
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
fi
- name: Assert AMD FSR3 framegen probe target (if present)
run: |
set -euo pipefail
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel ${{ matrix.build_jobs }}
else
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
fi
- name: Build
run: cmake --build build --parallel ${{ matrix.build_jobs }}
- name: Build
run: cmake --build build --parallel ${{ matrix.build_jobs }}
- name: Package (DEB)
run: cd build && cpack -G DEB
- name: Package (DEB)
run: cd build && cpack -G DEB
- name: Upload DEB
uses: actions/upload-artifact@v4
with:
name: wowee-linux-${{ matrix.arch }}-deb
path: build/wowee-*.deb
if-no-files-found: error
- name: Upload DEB
uses: actions/upload-artifact@v4
with:
name: wowee-linux-${{ matrix.arch }}-deb
path: build/wowee-*.deb
if-no-files-found: error
build-macos:
name: Build (macOS ${{ matrix.arch }})
@ -130,325 +130,309 @@ jobs:
fail-fast: false
matrix:
include:
- arch: arm64
runner: macos-15
- arch: arm64
runner: macos-15
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Install dependencies
run: |
brew install cmake pkg-config sdl2 glew glm openssl@3 zlib ffmpeg unicorn \
stormlib vulkan-loader vulkan-headers shaderc dylibbundler || true
# dylibbundler may not be in all brew mirrors; install separately to not block others
brew install dylibbundler 2>/dev/null || true
- name: Install dependencies
run: |
brew install cmake pkg-config sdl2 glew glm openssl@3 zlib ffmpeg unicorn \
stormlib vulkan-loader vulkan-headers shaderc dylibbundler || true
# dylibbundler may not be in all brew mirrors; install separately to not block others
brew install dylibbundler 2>/dev/null || true
- name: Fetch AMD FSR2 SDK
run: |
rm -rf extern/FidelityFX-FSR2
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
rm -rf extern/FidelityFX-SDK
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
- name: Fetch AMD FSR2 SDK
run: |
rm -rf extern/FidelityFX-FSR2
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
rm -rf extern/FidelityFX-SDK
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
- name: Configure
run: |
BREW=$(brew --prefix)
export PKG_CONFIG_PATH="$BREW/lib/pkgconfig:$(brew --prefix ffmpeg)/lib/pkgconfig:$(brew --prefix openssl@3)/lib/pkgconfig:$(brew --prefix vulkan-loader)/lib/pkgconfig:$(brew --prefix shaderc)/lib/pkgconfig"
cmake -S . -B build \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH="$BREW" \
-DOPENSSL_ROOT_DIR="$(brew --prefix openssl@3)" \
-DWOWEE_ENABLE_AMD_FSR2=ON
- name: Configure
run: |
BREW=$(brew --prefix)
export PKG_CONFIG_PATH="$BREW/lib/pkgconfig:$(brew --prefix ffmpeg)/lib/pkgconfig:$(brew --prefix openssl@3)/lib/pkgconfig:$(brew --prefix vulkan-loader)/lib/pkgconfig:$(brew --prefix shaderc)/lib/pkgconfig"
cmake -S . -B build \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH="$BREW" \
-DOPENSSL_ROOT_DIR="$(brew --prefix openssl@3)" \
-DWOWEE_ENABLE_AMD_FSR2=ON
- name: Assert AMD FSR2 target
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(sysctl -n hw.logicalcpu)
- name: Assert AMD FSR2 target
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(sysctl -n hw.logicalcpu)
- name: Assert AMD FSR3 framegen probe target (if present)
run: |
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(sysctl -n hw.logicalcpu)
else
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
- name: Assert AMD FSR3 framegen probe target (if present)
run: |
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(sysctl -n hw.logicalcpu)
else
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
fi
- name: Build
run: cmake --build build --parallel $(sysctl -n hw.logicalcpu)
- name: Create .app bundle
run: |
mkdir -p Wowee.app/Contents/{MacOS,Frameworks,Resources}
# Wrapper launch script — cd to MacOS/ so ./assets/ resolves correctly
printf '#!/bin/bash\ncd "$(dirname "$0")"\nexec ./wowee_bin "$@"\n' \
> Wowee.app/Contents/MacOS/wowee
chmod +x Wowee.app/Contents/MacOS/wowee
# Actual binary
cp build/bin/wowee Wowee.app/Contents/MacOS/wowee_bin
# Assets (exclude proprietary music)
rsync -a --exclude='Original Music' build/bin/assets/ \
Wowee.app/Contents/MacOS/assets/
# Bundle dylibs (if dylibbundler available)
if command -v dylibbundler &>/dev/null; then
dylibbundler -od -b \
-x Wowee.app/Contents/MacOS/wowee_bin \
-d Wowee.app/Contents/Frameworks/ \
-p @executable_path/../Frameworks/
fi
# dylibbundler may miss Homebrew's Vulkan loader on some runner images.
# Copy all vulkan-loader dylib names so wowee_bin can resolve whichever
# install_name it was linked against (e.g. libvulkan.1.4.341.dylib).
VULKAN_LIB_DIR="$(brew --prefix vulkan-loader)/lib"
for lib in "${VULKAN_LIB_DIR}"/libvulkan*.dylib; do
[ -e "${lib}" ] || continue
cp -f "${lib}" Wowee.app/Contents/Frameworks/
done
if ! ls Wowee.app/Contents/Frameworks/libvulkan*.dylib >/dev/null 2>&1; then
echo "Missing Vulkan loader dylib(s) in app bundle Frameworks/" >&2
exit 1
fi
# dylibbundler may miss Homebrew's OpenSSL on some runner images.
# Copy libssl and libcrypto so wowee_bin can resolve them at runtime.
OPENSSL_LIB_DIR="$(brew --prefix openssl@3)/lib"
for lib in "${OPENSSL_LIB_DIR}"/libssl*.dylib "${OPENSSL_LIB_DIR}"/libcrypto*.dylib; do
[ -e "${lib}" ] || continue
cp -f "${lib}" Wowee.app/Contents/Frameworks/
done
if ! ls Wowee.app/Contents/Frameworks/libssl*.dylib >/dev/null 2>&1; then
echo "Missing OpenSSL libssl dylib(s) in app bundle Frameworks/" >&2
exit 1
fi
# Info.plist
cat > Wowee.app/Contents/Info.plist << 'EOF'
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0"><dict>
<key>CFBundleExecutable</key><string>wowee</string>
<key>CFBundleIdentifier</key><string>com.wowee.app</string>
<key>CFBundleName</key><string>Wowee</string>
<key>CFBundleVersion</key><string>1.0.0</string>
<key>CFBundleShortVersionString</key><string>1.0.0</string>
<key>CFBundlePackageType</key><string>APPL</string>
</dict></plist>
EOF
# Ad-hoc codesign (allows running on the local machine)
codesign --force --deep --sign - Wowee.app
- name: Create DMG
run: |
set -euo pipefail
rm -f Wowee.dmg
# CI runners can occasionally leave a mounted volume around; detach if present.
if [ -d "/Volumes/Wowee" ]; then
hdiutil detach "/Volumes/Wowee" -force || true
sleep 2
fi
ok=0
for attempt in 1 2 3 4 5; do
if hdiutil create -volname Wowee -srcfolder Wowee.app -ov -format UDZO Wowee.dmg; then
ok=1
break
fi
- name: Build
run: cmake --build build --parallel $(sysctl -n hw.logicalcpu)
- name: Create .app bundle
run: |
mkdir -p Wowee.app/Contents/{MacOS,Frameworks,Resources}
# Wrapper launch script — cd to MacOS/ so ./assets/ resolves correctly
printf '#!/bin/bash\ncd "$(dirname "$0")"\nexec ./wowee_bin "$@"\n' \
> Wowee.app/Contents/MacOS/wowee
chmod +x Wowee.app/Contents/MacOS/wowee
# Actual binary
cp build/bin/wowee Wowee.app/Contents/MacOS/wowee_bin
# Assets (exclude proprietary music)
rsync -a --exclude='Original Music' build/bin/assets/ \
Wowee.app/Contents/MacOS/assets/
# Bundle dylibs (if dylibbundler available)
if command -v dylibbundler &>/dev/null; then
dylibbundler -od -b \
-x Wowee.app/Contents/MacOS/wowee_bin \
-d Wowee.app/Contents/Frameworks/ \
-p @executable_path/../Frameworks/
fi
# dylibbundler may miss Homebrew's Vulkan loader on some runner images.
# Copy all vulkan-loader dylib names so wowee_bin can resolve whichever
# install_name it was linked against (e.g. libvulkan.1.4.341.dylib).
VULKAN_LIB_DIR="$(brew --prefix vulkan-loader)/lib"
for lib in "${VULKAN_LIB_DIR}"/libvulkan*.dylib; do
[ -e "${lib}" ] || continue
cp -f "${lib}" Wowee.app/Contents/Frameworks/
done
if ! ls Wowee.app/Contents/Frameworks/libvulkan*.dylib >/dev/null 2>&1; then
echo "Missing Vulkan loader dylib(s) in app bundle Frameworks/" >&2
exit 1
fi
# Info.plist
cat > Wowee.app/Contents/Info.plist << 'EOF'
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0"><dict>
<key>CFBundleExecutable</key><string>wowee</string>
<key>CFBundleIdentifier</key><string>com.wowee.app</string>
<key>CFBundleName</key><string>Wowee</string>
<key>CFBundleVersion</key><string>1.0.0</string>
<key>CFBundleShortVersionString</key><string>1.0.0</string>
<key>CFBundlePackageType</key><string>APPL</string>
</dict></plist>
EOF
# Ad-hoc codesign (allows running on the local machine)
codesign --force --deep --sign - Wowee.app
- name: Create DMG
run: |
set -euo pipefail
rm -f Wowee.dmg
# CI runners can occasionally leave a mounted volume around; detach if present.
echo "hdiutil create failed on attempt ${attempt}; retrying..."
if [ -d "/Volumes/Wowee" ]; then
hdiutil detach "/Volumes/Wowee" -force || true
sleep 2
fi
sleep 3
done
ok=0
for attempt in 1 2 3 4 5; do
if hdiutil create -volname Wowee -srcfolder Wowee.app -ov -format UDZO Wowee.dmg; then
ok=1
break
fi
echo "hdiutil create failed on attempt ${attempt}; retrying..."
if [ -d "/Volumes/Wowee" ]; then
hdiutil detach "/Volumes/Wowee" -force || true
fi
sleep 3
done
if [ "$ok" -ne 1 ] || [ ! -f Wowee.dmg ]; then
echo "Failed to create Wowee.dmg after retries."
exit 1
fi
if [ "$ok" -ne 1 ] || [ ! -f Wowee.dmg ]; then
echo "Failed to create Wowee.dmg after retries."
exit 1
fi
- name: Upload DMG
uses: actions/upload-artifact@v4
with:
name: wowee-macos-${{ matrix.arch }}-dmg
path: Wowee.dmg
if-no-files-found: error
- name: Upload DMG
uses: actions/upload-artifact@v4
with:
name: wowee-macos-${{ matrix.arch }}-dmg
path: Wowee.dmg
if-no-files-found: error
build-windows-arm:
name: Build (windows-arm64)
runs-on: windows-11-arm
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: CLANGARM64
update: true
install: >-
mingw-w64-clang-aarch64-cmake
mingw-w64-clang-aarch64-clang
mingw-w64-clang-aarch64-ninja
mingw-w64-clang-aarch64-pkgconf
mingw-w64-clang-aarch64-SDL2
mingw-w64-clang-aarch64-glew
mingw-w64-clang-aarch64-glm
mingw-w64-clang-aarch64-openssl
mingw-w64-clang-aarch64-zlib
mingw-w64-clang-aarch64-ffmpeg
mingw-w64-clang-aarch64-unicorn
mingw-w64-clang-aarch64-vulkan-loader
mingw-w64-clang-aarch64-vulkan-headers
mingw-w64-clang-aarch64-shaderc
git
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: CLANGARM64
update: true
install: >-
mingw-w64-clang-aarch64-cmake mingw-w64-clang-aarch64-clang mingw-w64-clang-aarch64-ninja mingw-w64-clang-aarch64-pkgconf mingw-w64-clang-aarch64-SDL2 mingw-w64-clang-aarch64-glew mingw-w64-clang-aarch64-glm mingw-w64-clang-aarch64-openssl mingw-w64-clang-aarch64-zlib mingw-w64-clang-aarch64-ffmpeg mingw-w64-clang-aarch64-unicorn mingw-w64-clang-aarch64-vulkan-loader mingw-w64-clang-aarch64-vulkan-headers mingw-w64-clang-aarch64-shaderc git
- name: Build StormLib from source
shell: msys2 {0}
run: |
git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
# Disable x86 inline asm in bundled libtomcrypt (bswapl/movl) —
# __MINGW32__ is defined on CLANGARM64 which incorrectly enables x86 asm
cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
-DBUILD_SHARED_LIBS=OFF \
-DCMAKE_C_FLAGS="-DLTC_NO_BSWAP" \
-DCMAKE_CXX_FLAGS="-DLTC_NO_BSWAP"
cmake --build /tmp/StormLib/build --parallel $(nproc)
cmake --install /tmp/StormLib/build
- name: Build StormLib from source
shell: msys2 {0}
run: |
git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
# Disable x86 inline asm in bundled libtomcrypt (bswapl/movl) —
# __MINGW32__ is defined on CLANGARM64 which incorrectly enables x86 asm
cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
-DBUILD_SHARED_LIBS=OFF \
-DCMAKE_C_FLAGS="-DLTC_NO_BSWAP" \
-DCMAKE_CXX_FLAGS="-DLTC_NO_BSWAP"
cmake --build /tmp/StormLib/build --parallel $(nproc)
cmake --install /tmp/StormLib/build
- name: Fetch AMD FSR2 SDK
shell: msys2 {0}
run: |
rm -rf extern/FidelityFX-FSR2
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
rm -rf extern/FidelityFX-SDK
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
- name: Fetch AMD FSR2 SDK
shell: msys2 {0}
run: |
rm -rf extern/FidelityFX-FSR2
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
rm -rf extern/FidelityFX-SDK
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
- name: Configure
shell: msys2 {0}
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON
- name: Configure
shell: msys2 {0}
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON
- name: Assert AMD FSR2 target
shell: msys2 {0}
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(nproc)
- name: Assert AMD FSR2 target
shell: msys2 {0}
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(nproc)
- name: Assert AMD FSR3 framegen probe target (if present)
shell: msys2 {0}
run: |
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(nproc)
else
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
fi
- name: Assert AMD FSR3 framegen probe target (if present)
shell: msys2 {0}
run: |
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(nproc)
else
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
fi
- name: Build
shell: msys2 {0}
run: cmake --build build --parallel $(nproc)
- name: Build
shell: msys2 {0}
run: cmake --build build --parallel $(nproc)
- name: Bundle DLLs
shell: msys2 {0}
run: |
ldd build/bin/wowee.exe \
| awk '/=> \// { print $3 }' \
| grep -iv '^/c/Windows' \
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
- name: Bundle DLLs
shell: msys2 {0}
run: |
ldd build/bin/wowee.exe \
| awk '/=> \// { print $3 }' \
| grep -iv '^/c/Windows' \
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
- name: Package (ZIP)
shell: msys2 {0}
run: cd build && cpack -G ZIP
- name: Package (ZIP)
shell: msys2 {0}
run: cd build && cpack -G ZIP
- name: Upload ZIP
uses: actions/upload-artifact@v4
with:
name: wowee-windows-arm64-zip
path: build/wowee-*.zip
if-no-files-found: error
- name: Upload ZIP
uses: actions/upload-artifact@v4
with:
name: wowee-windows-arm64-zip
path: build/wowee-*.zip
if-no-files-found: error
build-windows:
name: Build (windows-x86-64)
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: MINGW64
update: false
install: >-
mingw-w64-x86_64-cmake
mingw-w64-x86_64-gcc
mingw-w64-x86_64-ninja
mingw-w64-x86_64-pkgconf
mingw-w64-x86_64-SDL2
mingw-w64-x86_64-glew
mingw-w64-x86_64-glm
mingw-w64-x86_64-openssl
mingw-w64-x86_64-zlib
mingw-w64-x86_64-ffmpeg
mingw-w64-x86_64-unicorn
mingw-w64-x86_64-vulkan-loader
mingw-w64-x86_64-vulkan-headers
mingw-w64-x86_64-shaderc
mingw-w64-x86_64-nsis
git
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: MINGW64
update: false
install: >-
mingw-w64-x86_64-cmake mingw-w64-x86_64-gcc mingw-w64-x86_64-ninja mingw-w64-x86_64-pkgconf mingw-w64-x86_64-SDL2 mingw-w64-x86_64-glew mingw-w64-x86_64-glm mingw-w64-x86_64-openssl mingw-w64-x86_64-zlib mingw-w64-x86_64-ffmpeg mingw-w64-x86_64-unicorn mingw-w64-x86_64-vulkan-loader mingw-w64-x86_64-vulkan-headers mingw-w64-x86_64-shaderc mingw-w64-x86_64-nsis git
- name: Build StormLib from source
shell: msys2 {0}
run: |
git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
-DBUILD_SHARED_LIBS=OFF
cmake --build /tmp/StormLib/build --parallel $(nproc)
cmake --install /tmp/StormLib/build
- name: Build StormLib from source
shell: msys2 {0}
run: |
git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
-DBUILD_SHARED_LIBS=OFF
cmake --build /tmp/StormLib/build --parallel $(nproc)
cmake --install /tmp/StormLib/build
- name: Fetch AMD FSR2 SDK
shell: msys2 {0}
run: |
rm -rf extern/FidelityFX-FSR2
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
rm -rf extern/FidelityFX-SDK
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
- name: Fetch AMD FSR2 SDK
shell: msys2 {0}
run: |
rm -rf extern/FidelityFX-FSR2
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
rm -rf extern/FidelityFX-SDK
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
- name: Configure
shell: msys2 {0}
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON
- name: Configure
shell: msys2 {0}
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON
- name: Assert AMD FSR2 target
shell: msys2 {0}
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(nproc)
- name: Assert AMD FSR2 target
shell: msys2 {0}
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(nproc)
- name: Assert AMD FSR3 framegen probe target (if present)
shell: msys2 {0}
run: |
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(nproc)
else
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
fi
- name: Assert AMD FSR3 framegen probe target (if present)
shell: msys2 {0}
run: |
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(nproc)
else
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
fi
- name: Build
shell: msys2 {0}
run: cmake --build build --parallel $(nproc)
- name: Build
shell: msys2 {0}
run: cmake --build build --parallel $(nproc)
- name: Bundle DLLs
shell: msys2 {0}
run: |
ldd build/bin/wowee.exe \
| awk '/=> \// { print $3 }' \
| grep -iv '^/c/Windows' \
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
- name: Bundle DLLs
shell: msys2 {0}
run: |
ldd build/bin/wowee.exe \
| awk '/=> \// { print $3 }' \
| grep -iv '^/c/Windows' \
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
- name: Package (NSIS)
shell: msys2 {0}
run: cd build && cpack -G NSIS
- name: Package (NSIS)
shell: msys2 {0}
run: cd build && cpack -G NSIS
- name: Upload installer
uses: actions/upload-artifact@v4
with:
name: wowee-windows-x86-64-installer
path: build/wowee-*.exe
if-no-files-found: error
- name: Upload installer
uses: actions/upload-artifact@v4
with:
name: wowee-windows-x86-64-installer
path: build/wowee-*.exe
if-no-files-found: error

View file

@ -2,7 +2,7 @@ name: Release
on:
push:
tags: ['v*']
tags: [ 'v*' ]
env:
FORCE_JAVASCRIPT_ACTIONS_TO_NODE24: true
@ -18,215 +18,228 @@ jobs:
fail-fast: false
matrix:
include:
- arch: x86-64
runner: ubuntu-24.04
- arch: arm64
runner: ubuntu-24.04-arm
- arch: x86-64
runner: ubuntu-24.04
- arch: arm64
runner: ubuntu-24.04-arm
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Cache apt packages
uses: actions/cache@v4
with:
path: /var/cache/apt/archives/*.deb
key: apt-${{ matrix.arch }}-${{ hashFiles('.github/workflows/release.yml') }}
restore-keys: apt-${{ matrix.arch }}-
- name: Cache apt packages
uses: actions/cache@v4
with:
path: /var/cache/apt/archives/*.deb
key: apt-${{ matrix.arch }}-${{ hashFiles('.github/workflows/release.yml') }}
restore-keys: apt-${{ matrix.arch }}-
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y \
cmake \
build-essential \
pkg-config \
libsdl2-dev \
libglew-dev \
libglm-dev \
libssl-dev \
zlib1g-dev \
libvulkan-dev \
vulkan-tools \
glslc \
libavformat-dev \
libavcodec-dev \
libswscale-dev \
libavutil-dev \
libunicorn-dev \
libx11-dev
sudo apt-get install -y libstorm-dev || true
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y \
cmake \
build-essential \
pkg-config \
libsdl2-dev \
libglew-dev \
libglm-dev \
libssl-dev \
zlib1g-dev \
libvulkan-dev \
vulkan-tools \
glslc \
libavformat-dev \
libavcodec-dev \
libswscale-dev \
libavutil-dev \
libunicorn-dev \
libx11-dev
sudo apt-get install -y libstorm-dev || true
- name: Configure
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
- name: Configure
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
- name: Verify Release Config
run: |
cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
- name: Verify Release Config
run: |
cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
- name: Build
run: cmake --build build --parallel $(nproc)
- name: Build
run: cmake --build build --parallel $(nproc)
- name: Package
run: |
TAG="${GITHUB_REF_NAME}"
STAGING="wowee-${TAG}-linux-${{ matrix.arch }}"
mkdir -p "${STAGING}"
- name: Package
run: |
TAG="${GITHUB_REF_NAME}"
STAGING="wowee-${TAG}-linux-${{ matrix.arch }}"
mkdir -p "${STAGING}"
# Binary
cp build/bin/wowee "${STAGING}/"
# Binary
cp build/bin/wowee "${STAGING}/"
# Asset extraction tool (if built — requires StormLib)
if [ -f build/bin/asset_extract ]; then
cp build/bin/asset_extract "${STAGING}/"
fi
# Asset extraction tool (if built — requires StormLib)
if [ -f build/bin/asset_extract ]; then
cp build/bin/asset_extract "${STAGING}/"
fi
# Extraction scripts and GUI
cp extract_assets.sh "${STAGING}/"
cp tools/asset_pipeline_gui.py "${STAGING}/"
# Extraction scripts and GUI
cp extract_assets.sh "${STAGING}/"
cp tools/asset_pipeline_gui.py "${STAGING}/"
# Assets (exclude proprietary music)
rsync -a --exclude='Original Music' build/bin/assets/ "${STAGING}/assets/"
# Assets (exclude proprietary music)
rsync -a --exclude='Original Music' build/bin/assets/ "${STAGING}/assets/"
# Data directory (git-tracked files only)
git ls-files Data/ | while read -r f; do
mkdir -p "${STAGING}/$(dirname "$f")"
cp "$f" "${STAGING}/$f"
done
# Data directory (git-tracked files only)
git ls-files Data/ | while read -r f; do
mkdir -p "${STAGING}/$(dirname "$f")"
cp "$f" "${STAGING}/$f"
done
tar czf "${STAGING}.tar.gz" "${STAGING}"
tar czf "${STAGING}.tar.gz" "${STAGING}"
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: wowee-linux-${{ matrix.arch }}
path: wowee-*.tar.gz
if-no-files-found: error
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: wowee-linux-${{ matrix.arch }}
path: wowee-*.tar.gz
if-no-files-found: error
build-macos:
name: Build (macOS arm64)
runs-on: macos-15
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Install dependencies
run: |
brew install cmake pkg-config sdl2 glew glm openssl@3 zlib ffmpeg unicorn \
stormlib vulkan-loader vulkan-headers shaderc dylibbundler || true
brew install dylibbundler 2>/dev/null || true
- name: Install dependencies
run: |
brew install cmake pkg-config sdl2 glew glm openssl@3 zlib ffmpeg unicorn \
stormlib vulkan-loader vulkan-headers shaderc dylibbundler || true
brew install dylibbundler 2>/dev/null || true
- name: Configure
run: |
BREW=$(brew --prefix)
export PKG_CONFIG_PATH="$BREW/lib/pkgconfig:$(brew --prefix ffmpeg)/lib/pkgconfig:$(brew --prefix openssl@3)/lib/pkgconfig:$(brew --prefix vulkan-loader)/lib/pkgconfig:$(brew --prefix shaderc)/lib/pkgconfig"
cmake -S . -B build \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH="$BREW" \
-DOPENSSL_ROOT_DIR="$(brew --prefix openssl@3)"
- name: Configure
run: |
BREW=$(brew --prefix)
export PKG_CONFIG_PATH="$BREW/lib/pkgconfig:$(brew --prefix ffmpeg)/lib/pkgconfig:$(brew --prefix openssl@3)/lib/pkgconfig:$(brew --prefix vulkan-loader)/lib/pkgconfig:$(brew --prefix shaderc)/lib/pkgconfig"
cmake -S . -B build \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH="$BREW" \
-DOPENSSL_ROOT_DIR="$(brew --prefix openssl@3)"
- name: Verify Release Config
run: |
cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
- name: Verify Release Config
run: |
cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
- name: Build
run: cmake --build build --parallel $(sysctl -n hw.logicalcpu)
- name: Build
run: cmake --build build --parallel $(sysctl -n hw.logicalcpu)
- name: Create .app bundle
run: |
TAG="${GITHUB_REF_NAME}"
mkdir -p Wowee.app/Contents/{MacOS,Frameworks,Resources}
- name: Create .app bundle
run: |
TAG="${GITHUB_REF_NAME}"
mkdir -p Wowee.app/Contents/{MacOS,Frameworks,Resources}
# Wrapper launch script
printf '#!/bin/bash\ncd "$(dirname "$0")"\nexec ./wowee_bin "$@"\n' \
> Wowee.app/Contents/MacOS/wowee
chmod +x Wowee.app/Contents/MacOS/wowee
# Wrapper launch script
printf '#!/bin/bash\ncd "$(dirname "$0")"\nexec ./wowee_bin "$@"\n' \
> Wowee.app/Contents/MacOS/wowee
chmod +x Wowee.app/Contents/MacOS/wowee
# Actual binary
cp build/bin/wowee Wowee.app/Contents/MacOS/wowee_bin
# Actual binary
cp build/bin/wowee Wowee.app/Contents/MacOS/wowee_bin
# Asset extraction tool (if built — requires StormLib)
if [ -f build/bin/asset_extract ]; then
cp build/bin/asset_extract Wowee.app/Contents/MacOS/
fi
# Asset extraction tool (if built — requires StormLib)
if [ -f build/bin/asset_extract ]; then
cp build/bin/asset_extract Wowee.app/Contents/MacOS/
fi
# Extraction scripts and GUI
cp extract_assets.sh Wowee.app/Contents/MacOS/
cp tools/asset_pipeline_gui.py Wowee.app/Contents/MacOS/
# Extraction scripts and GUI
cp extract_assets.sh Wowee.app/Contents/MacOS/
cp tools/asset_pipeline_gui.py Wowee.app/Contents/MacOS/
# Assets (exclude proprietary music)
rsync -a --exclude='Original Music' build/bin/assets/ \
Wowee.app/Contents/MacOS/assets/
# Assets (exclude proprietary music)
rsync -a --exclude='Original Music' build/bin/assets/ \
Wowee.app/Contents/MacOS/assets/
# Data directory (git-tracked files only)
git ls-files Data/ | while read -r f; do
mkdir -p "Wowee.app/Contents/MacOS/$(dirname "$f")"
cp "$f" "Wowee.app/Contents/MacOS/$f"
done
# Data directory (git-tracked files only)
git ls-files Data/ | while read -r f; do
mkdir -p "Wowee.app/Contents/MacOS/$(dirname "$f")"
cp "$f" "Wowee.app/Contents/MacOS/$f"
done
# Bundle dylibs
if command -v dylibbundler &>/dev/null; then
# Bundle dylibs
if command -v dylibbundler &>/dev/null; then
dylibbundler -od -b \
-x Wowee.app/Contents/MacOS/wowee_bin \
-d Wowee.app/Contents/Frameworks/ \
-p @executable_path/../Frameworks/
if [ -f Wowee.app/Contents/MacOS/asset_extract ]; then
dylibbundler -od -b \
-x Wowee.app/Contents/MacOS/wowee_bin \
-x Wowee.app/Contents/MacOS/asset_extract \
-d Wowee.app/Contents/Frameworks/ \
-p @executable_path/../Frameworks/
if [ -f Wowee.app/Contents/MacOS/asset_extract ]; then
dylibbundler -od -b \
-x Wowee.app/Contents/MacOS/asset_extract \
-d Wowee.app/Contents/Frameworks/ \
-p @executable_path/../Frameworks/
fi
fi
fi
# dylibbundler may miss Homebrew's Vulkan loader on some runner images.
# Copy all vulkan-loader dylib names so wowee_bin can resolve whichever
# install_name it was linked against (e.g. libvulkan.1.4.341.dylib).
VULKAN_LIB_DIR="$(brew --prefix vulkan-loader)/lib"
for lib in "${VULKAN_LIB_DIR}"/libvulkan*.dylib; do
[ -e "${lib}" ] || continue
cp -f "${lib}" Wowee.app/Contents/Frameworks/
done
# dylibbundler may miss Homebrew's Vulkan loader on some runner images.
# Copy all vulkan-loader dylib names so wowee_bin can resolve whichever
# install_name it was linked against (e.g. libvulkan.1.4.341.dylib).
VULKAN_LIB_DIR="$(brew --prefix vulkan-loader)/lib"
for lib in "${VULKAN_LIB_DIR}"/libvulkan*.dylib; do
[ -e "${lib}" ] || continue
cp -f "${lib}" Wowee.app/Contents/Frameworks/
done
if ! ls Wowee.app/Contents/Frameworks/libvulkan*.dylib >/dev/null 2>&1; then
echo "Missing Vulkan loader dylib(s) in app bundle Frameworks/" >&2
exit 1
fi
if ! ls Wowee.app/Contents/Frameworks/libvulkan*.dylib >/dev/null 2>&1; then
echo "Missing Vulkan loader dylib(s) in app bundle Frameworks/" >&2
exit 1
fi
# Info.plist
cat > Wowee.app/Contents/Info.plist << EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0"><dict>
<key>CFBundleExecutable</key><string>wowee</string>
<key>CFBundleIdentifier</key><string>com.wowee.app</string>
<key>CFBundleName</key><string>Wowee</string>
<key>CFBundleVersion</key><string>${TAG}</string>
<key>CFBundleShortVersionString</key><string>${TAG}</string>
<key>CFBundlePackageType</key><string>APPL</string>
</dict></plist>
EOF
# dylibbundler may miss Homebrew's OpenSSL on some runner images.
# Copy libssl and libcrypto so wowee_bin can resolve them at runtime.
OPENSSL_LIB_DIR="$(brew --prefix openssl@3)/lib"
for lib in "${OPENSSL_LIB_DIR}"/libssl*.dylib "${OPENSSL_LIB_DIR}"/libcrypto*.dylib; do
[ -e "${lib}" ] || continue
cp -f "${lib}" Wowee.app/Contents/Frameworks/
done
# Ad-hoc codesign
codesign --force --deep --sign - Wowee.app
if ! ls Wowee.app/Contents/Frameworks/libssl*.dylib >/dev/null 2>&1; then
echo "Missing OpenSSL libssl dylib(s) in app bundle Frameworks/" >&2
exit 1
fi
- name: Create DMG
run: |
TAG="${GITHUB_REF_NAME}"
hdiutil create -volname Wowee -srcfolder Wowee.app -ov -format UDZO \
"wowee-${TAG}-macos-arm64.dmg"
# Info.plist
cat > Wowee.app/Contents/Info.plist << EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0"><dict>
<key>CFBundleExecutable</key><string>wowee</string>
<key>CFBundleIdentifier</key><string>com.wowee.app</string>
<key>CFBundleName</key><string>Wowee</string>
<key>CFBundleVersion</key><string>${TAG}</string>
<key>CFBundleShortVersionString</key><string>${TAG}</string>
<key>CFBundlePackageType</key><string>APPL</string>
</dict></plist>
EOF
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: wowee-macos-arm64
path: wowee-*.dmg
if-no-files-found: error
# Ad-hoc codesign
codesign --force --deep --sign - Wowee.app
- name: Create DMG
run: |
TAG="${GITHUB_REF_NAME}"
hdiutil create -volname Wowee -srcfolder Wowee.app -ov -format UDZO \
"wowee-${TAG}-macos-arm64.dmg"
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: wowee-macos-arm64
path: wowee-*.dmg
if-no-files-found: error
build-windows:
name: Build (windows-${{ matrix.arch }})
@ -235,159 +248,145 @@ jobs:
fail-fast: false
matrix:
include:
- arch: x86-64
runner: windows-latest
msystem: MINGW64
prefix: mingw-w64-x86_64
- arch: arm64
runner: windows-11-arm
msystem: CLANGARM64
prefix: mingw-w64-clang-aarch64
- arch: x86-64
runner: windows-latest
msystem: MINGW64
prefix: mingw-w64-x86_64
- arch: arm64
runner: windows-11-arm
msystem: CLANGARM64
prefix: mingw-w64-clang-aarch64
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.msystem }}
update: ${{ matrix.arch == 'arm64' }}
install: >-
${{ matrix.prefix }}-cmake
${{ matrix.arch == 'x86-64' && format('{0}-gcc', matrix.prefix) || format('{0}-clang', matrix.prefix) }}
${{ matrix.prefix }}-ninja
${{ matrix.prefix }}-pkgconf
${{ matrix.prefix }}-SDL2
${{ matrix.prefix }}-glew
${{ matrix.prefix }}-glm
${{ matrix.prefix }}-openssl
${{ matrix.prefix }}-zlib
${{ matrix.prefix }}-ffmpeg
${{ matrix.prefix }}-unicorn
${{ matrix.prefix }}-vulkan-loader
${{ matrix.prefix }}-vulkan-headers
${{ matrix.prefix }}-shaderc
git
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.msystem }}
update: ${{ matrix.arch == 'arm64' }}
install: >-
${{ matrix.prefix }}-cmake ${{ matrix.arch == 'x86-64' && format('{0}-gcc', matrix.prefix) || format('{0}-clang', matrix.prefix) }} ${{ matrix.prefix }}-ninja ${{ matrix.prefix }}-pkgconf ${{ matrix.prefix }}-SDL2 ${{ matrix.prefix }}-glew ${{ matrix.prefix }}-glm ${{ matrix.prefix }}-openssl ${{ matrix.prefix }}-zlib ${{ matrix.prefix }}-ffmpeg ${{ matrix.prefix }}-unicorn ${{ matrix.prefix }}-vulkan-loader ${{ matrix.prefix }}-vulkan-headers ${{ matrix.prefix }}-shaderc git
- name: Install optional packages
shell: msys2 {0}
run: |
pacman -S --noconfirm --needed zip
- name: Install optional packages
shell: msys2 {0}
run: |
pacman -S --noconfirm --needed zip
- name: Build StormLib from source
shell: msys2 {0}
run: |
git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
# Disable x86 inline asm in bundled libtomcrypt (bswapl/movl) —
# __MINGW32__ is defined on CLANGARM64 which incorrectly enables x86 asm
cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
-DBUILD_SHARED_LIBS=OFF \
-DCMAKE_C_FLAGS="-DLTC_NO_BSWAP" \
-DCMAKE_CXX_FLAGS="-DLTC_NO_BSWAP"
cmake --build /tmp/StormLib/build --parallel $(nproc)
cmake --install /tmp/StormLib/build
- name: Build StormLib from source
shell: msys2 {0}
run: |
git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
# Disable x86 inline asm in bundled libtomcrypt (bswapl/movl) —
# __MINGW32__ is defined on CLANGARM64 which incorrectly enables x86 asm
cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
-DBUILD_SHARED_LIBS=OFF \
-DCMAKE_C_FLAGS="-DLTC_NO_BSWAP" \
-DCMAKE_CXX_FLAGS="-DLTC_NO_BSWAP"
cmake --build /tmp/StormLib/build --parallel $(nproc)
cmake --install /tmp/StormLib/build
- name: Configure
shell: msys2 {0}
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
- name: Configure
shell: msys2 {0}
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
- name: Verify Release Config
shell: msys2 {0}
run: |
cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
- name: Verify Release Config
shell: msys2 {0}
run: |
cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
- name: Build
shell: msys2 {0}
run: cmake --build build --parallel $(nproc)
- name: Build
shell: msys2 {0}
run: cmake --build build --parallel $(nproc)
- name: Bundle DLLs
shell: msys2 {0}
run: |
for exe in build/bin/wowee.exe build/bin/asset_extract.exe; do
[ -f "$exe" ] || continue
ldd "$exe" \
| awk '/=> \// { print $3 }' \
| grep -iv '^/c/Windows' \
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
done
- name: Bundle DLLs
shell: msys2 {0}
run: |
for exe in build/bin/wowee.exe build/bin/asset_extract.exe; do
[ -f "$exe" ] || continue
ldd "$exe" \
| awk '/=> \// { print $3 }' \
| grep -iv '^/c/Windows' \
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
done
- name: Package
shell: msys2 {0}
run: |
TAG="${GITHUB_REF_NAME}"
STAGING="wowee-${TAG}-windows-${{ matrix.arch }}"
mkdir -p "${STAGING}"
- name: Package
shell: msys2 {0}
run: |
TAG="${GITHUB_REF_NAME}"
STAGING="wowee-${TAG}-windows-${{ matrix.arch }}"
mkdir -p "${STAGING}"
# Binary and DLLs
cp build/bin/wowee.exe "${STAGING}/"
cp build/bin/*.dll "${STAGING}/" 2>/dev/null || true
# Binary and DLLs
cp build/bin/wowee.exe "${STAGING}/"
cp build/bin/*.dll "${STAGING}/" 2>/dev/null || true
# Asset extraction tool (if built — requires StormLib)
if [ -f build/bin/asset_extract.exe ]; then
cp build/bin/asset_extract.exe "${STAGING}/"
fi
# Asset extraction tool (if built — requires StormLib)
if [ -f build/bin/asset_extract.exe ]; then
cp build/bin/asset_extract.exe "${STAGING}/"
fi
# Extraction scripts and GUI
cp extract_assets.ps1 "${STAGING}/"
cp extract_assets.bat "${STAGING}/"
cp tools/asset_pipeline_gui.py "${STAGING}/"
# Extraction scripts and GUI
cp extract_assets.ps1 "${STAGING}/"
cp extract_assets.bat "${STAGING}/"
cp tools/asset_pipeline_gui.py "${STAGING}/"
# Assets (exclude proprietary music)
mkdir -p "${STAGING}/assets"
for d in build/bin/assets/*/; do
dirname="$(basename "$d")"
[ "$dirname" = "Original Music" ] && continue
cp -r "$d" "${STAGING}/assets/"
done
# Copy top-level asset files
cp build/bin/assets/* "${STAGING}/assets/" 2>/dev/null || true
# Assets (exclude proprietary music)
mkdir -p "${STAGING}/assets"
for d in build/bin/assets/*/; do
dirname="$(basename "$d")"
[ "$dirname" = "Original Music" ] && continue
cp -r "$d" "${STAGING}/assets/"
done
# Copy top-level asset files
cp build/bin/assets/* "${STAGING}/assets/" 2>/dev/null || true
# Data directory (git-tracked files only)
git ls-files Data/ | while read -r f; do
mkdir -p "${STAGING}/$(dirname "$f")"
cp "$f" "${STAGING}/$f"
done
# Data directory (git-tracked files only)
git ls-files Data/ | while read -r f; do
mkdir -p "${STAGING}/$(dirname "$f")"
cp "$f" "${STAGING}/$f"
done
# Create ZIP
zip -r "${STAGING}.zip" "${STAGING}"
# Create ZIP
zip -r "${STAGING}.zip" "${STAGING}"
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: wowee-windows-${{ matrix.arch }}
path: wowee-*.zip
if-no-files-found: error
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: wowee-windows-${{ matrix.arch }}
path: wowee-*.zip
if-no-files-found: error
release:
name: Create Release
needs: [build-linux, build-macos, build-windows]
needs: [ build-linux, build-macos, build-windows ]
runs-on: ubuntu-latest
steps:
- name: Download all artifacts
uses: actions/download-artifact@v4
with:
path: artifacts/
- name: Download all artifacts
uses: actions/download-artifact@v4
with:
path: artifacts/
- name: Create GitHub Release
env:
GH_TOKEN: ${{ github.token }}
GH_REPO: ${{ github.repository }}
run: |
TAG="${GITHUB_REF_NAME}"
- name: Create GitHub Release
env:
GH_TOKEN: ${{ github.token }}
GH_REPO: ${{ github.repository }}
run: |
TAG="${GITHUB_REF_NAME}"
# Collect all release files
FILES=()
for f in artifacts/*/*; do
FILES+=("$f")
done
# Collect all release files
FILES=()
for f in artifacts/*/*; do
FILES+=("$f")
done
gh release create "${TAG}" \
--title "Wowee ${TAG}" \
--generate-notes \
"${FILES[@]}"
gh release create "${TAG}" \
--title "Wowee ${TAG}" \
--generate-notes \
"${FILES[@]}"