refactor: remove debug diagnostics from combat and animation code

This commit is contained in:
Kelsi 2026-04-05 19:10:42 -07:00
parent 0e74e0f951
commit 0a22b0d41a
3 changed files with 2 additions and 26 deletions

View file

@ -380,7 +380,7 @@ AnimOutput CombatFSM::resolve(const Input& in, const AnimCapabilitySet& caps,
}
}
if (animId == 0) {
LOG_WARNING("CombatFSM: MELEE_SWING resolved animId=0, falling back to STAND");
LOG_DEBUG("CombatFSM: MELEE_SWING resolved animId=0, falling back to STAND");
animId = anim::STAND;
}
loop = false;