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refactor: remove debug diagnostics from combat and animation code
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3 changed files with 2 additions and 26 deletions
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@ -380,7 +380,7 @@ AnimOutput CombatFSM::resolve(const Input& in, const AnimCapabilitySet& caps,
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}
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}
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if (animId == 0) {
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LOG_WARNING("CombatFSM: MELEE_SWING resolved animId=0, falling back to STAND");
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LOG_DEBUG("CombatFSM: MELEE_SWING resolved animId=0, falling back to STAND");
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animId = anim::STAND;
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}
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loop = false;
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