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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Send CMSG_LOOT_MONEY for online gold looting and replace action bar right-click removal with drag-to-ground
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parent
affb5f4f04
commit
0a26eef154
5 changed files with 67 additions and 12 deletions
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@ -1137,6 +1137,12 @@ public:
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static network::Packet build(uint8_t srcBag, uint8_t srcSlot);
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};
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/** CMSG_LOOT_MONEY packet builder (empty body) */
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class LootMoneyPacket {
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public:
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static network::Packet build();
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};
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/** CMSG_LOOT_RELEASE packet builder */
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class LootReleasePacket {
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public:
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@ -171,6 +171,10 @@ private:
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std::unordered_map<uint32_t, uint32_t> spellIconIds_;
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bool spellIconDbLoaded_ = false;
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GLuint getSpellIcon(uint32_t spellId, pipeline::AssetManager* am);
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// Action bar drag state (-1 = not dragging)
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int actionBarDragSlot_ = -1;
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GLuint actionBarDragIcon_ = 0;
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};
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} // namespace ui
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@ -4164,13 +4164,13 @@ void GameHandler::handleLootResponse(network::Packet& packet) {
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if (currentLoot.gold > 0) {
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if (singlePlayerMode_) {
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addMoneyCopper(currentLoot.gold);
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currentLoot.gold = 0;
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} else if (state == WorldState::IN_WORLD && socket) {
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// Auto-loot gold by sending CMSG_LOOT_MONEY (server handles the rest)
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auto pkt = LootMoneyPacket::build();
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socket->send(pkt);
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currentLoot.gold = 0;
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}
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std::string msg = "You loot ";
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msg += std::to_string(currentLoot.getGold()) + "g ";
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msg += std::to_string(currentLoot.getSilver()) + "s ";
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msg += std::to_string(currentLoot.getCopper()) + "c.";
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addSystemChatMessage(msg);
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currentLoot.gold = 0; // Clear gold from loot window after collecting
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}
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}
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@ -1928,6 +1928,11 @@ network::Packet AutoEquipItemPacket::build(uint8_t srcBag, uint8_t srcSlot) {
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return packet;
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}
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network::Packet LootMoneyPacket::build() {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_LOOT_MONEY));
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return packet;
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}
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network::Packet LootReleasePacket::build(uint64_t lootGuid) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_LOOT_RELEASE));
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packet.writeUInt64(lootGuid);
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@ -1505,6 +1505,22 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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const auto& held = inventoryScreen.getHeldItem();
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gameHandler.setActionBarSlot(i, game::ActionBarSlot::ITEM, held.itemId);
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inventoryScreen.returnHeldItem(gameHandler.getInventory());
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} else if (clicked && actionBarDragSlot_ >= 0) {
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// Dropping a dragged action bar slot onto another slot - swap or place
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if (i != actionBarDragSlot_) {
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// Swap the two slots
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const auto& dragSrc = bar[actionBarDragSlot_];
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auto srcType = dragSrc.type;
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auto srcId = dragSrc.id;
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gameHandler.setActionBarSlot(actionBarDragSlot_, slot.type, slot.id);
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gameHandler.setActionBarSlot(i, srcType, srcId);
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}
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actionBarDragSlot_ = -1;
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actionBarDragIcon_ = 0;
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} else if (clicked && !slot.isEmpty()) {
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// Pick up this action bar slot for dragging
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actionBarDragSlot_ = i;
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actionBarDragIcon_ = iconTex;
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} else if (clicked) {
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if (slot.type == game::ActionBarSlot::SPELL && slot.isReady()) {
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uint64_t target = gameHandler.hasTarget() ? gameHandler.getTargetGuid() : 0;
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@ -1514,11 +1530,6 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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}
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}
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// Right-click to clear slot
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if (ImGui::IsItemClicked(ImGuiMouseButton_Right) && !slot.isEmpty()) {
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gameHandler.setActionBarSlot(i, game::ActionBarSlot::EMPTY, 0);
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}
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// Tooltip
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if (ImGui::IsItemHovered() && slot.type == game::ActionBarSlot::SPELL && slot.id != 0) {
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std::string fullName = getSpellName(slot.id);
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@ -1533,7 +1544,6 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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} else {
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ImGui::Text("Item #%u", slot.id);
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}
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ImGui::TextDisabled("(Right-click to remove)");
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ImGui::EndTooltip();
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}
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@ -1567,6 +1577,36 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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// Handle action bar drag: render icon at cursor and detect drop outside
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if (actionBarDragSlot_ >= 0) {
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ImVec2 mousePos = ImGui::GetMousePos();
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// Draw dragged icon at cursor
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if (actionBarDragIcon_) {
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ImGui::GetForegroundDrawList()->AddImage(
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(ImTextureID)(uintptr_t)actionBarDragIcon_,
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ImVec2(mousePos.x - 20, mousePos.y - 20),
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ImVec2(mousePos.x + 20, mousePos.y + 20));
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} else {
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ImGui::GetForegroundDrawList()->AddRectFilled(
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ImVec2(mousePos.x - 20, mousePos.y - 20),
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ImVec2(mousePos.x + 20, mousePos.y + 20),
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IM_COL32(80, 80, 120, 180));
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}
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// On mouse release, check if outside the action bar area
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if (ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
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bool insideBar = (mousePos.x >= barX && mousePos.x <= barX + barW &&
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mousePos.y >= barY && mousePos.y <= barY + barH);
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if (!insideBar) {
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// Dropped outside - clear the slot
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gameHandler.setActionBarSlot(actionBarDragSlot_, game::ActionBarSlot::EMPTY, 0);
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}
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actionBarDragSlot_ = -1;
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actionBarDragIcon_ = 0;
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}
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}
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}
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// ============================================================
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