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https://github.com/Kelsidavis/WoWee.git
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Send CMSG_LOOT_MONEY for online gold looting and replace action bar right-click removal with drag-to-ground
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parent
affb5f4f04
commit
0a26eef154
5 changed files with 67 additions and 12 deletions
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@ -1505,6 +1505,22 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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const auto& held = inventoryScreen.getHeldItem();
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gameHandler.setActionBarSlot(i, game::ActionBarSlot::ITEM, held.itemId);
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inventoryScreen.returnHeldItem(gameHandler.getInventory());
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} else if (clicked && actionBarDragSlot_ >= 0) {
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// Dropping a dragged action bar slot onto another slot - swap or place
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if (i != actionBarDragSlot_) {
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// Swap the two slots
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const auto& dragSrc = bar[actionBarDragSlot_];
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auto srcType = dragSrc.type;
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auto srcId = dragSrc.id;
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gameHandler.setActionBarSlot(actionBarDragSlot_, slot.type, slot.id);
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gameHandler.setActionBarSlot(i, srcType, srcId);
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}
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actionBarDragSlot_ = -1;
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actionBarDragIcon_ = 0;
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} else if (clicked && !slot.isEmpty()) {
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// Pick up this action bar slot for dragging
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actionBarDragSlot_ = i;
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actionBarDragIcon_ = iconTex;
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} else if (clicked) {
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if (slot.type == game::ActionBarSlot::SPELL && slot.isReady()) {
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uint64_t target = gameHandler.hasTarget() ? gameHandler.getTargetGuid() : 0;
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@ -1514,11 +1530,6 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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}
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}
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// Right-click to clear slot
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if (ImGui::IsItemClicked(ImGuiMouseButton_Right) && !slot.isEmpty()) {
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gameHandler.setActionBarSlot(i, game::ActionBarSlot::EMPTY, 0);
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}
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// Tooltip
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if (ImGui::IsItemHovered() && slot.type == game::ActionBarSlot::SPELL && slot.id != 0) {
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std::string fullName = getSpellName(slot.id);
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@ -1533,7 +1544,6 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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} else {
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ImGui::Text("Item #%u", slot.id);
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}
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ImGui::TextDisabled("(Right-click to remove)");
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ImGui::EndTooltip();
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}
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@ -1567,6 +1577,36 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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// Handle action bar drag: render icon at cursor and detect drop outside
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if (actionBarDragSlot_ >= 0) {
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ImVec2 mousePos = ImGui::GetMousePos();
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// Draw dragged icon at cursor
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if (actionBarDragIcon_) {
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ImGui::GetForegroundDrawList()->AddImage(
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(ImTextureID)(uintptr_t)actionBarDragIcon_,
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ImVec2(mousePos.x - 20, mousePos.y - 20),
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ImVec2(mousePos.x + 20, mousePos.y + 20));
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} else {
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ImGui::GetForegroundDrawList()->AddRectFilled(
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ImVec2(mousePos.x - 20, mousePos.y - 20),
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ImVec2(mousePos.x + 20, mousePos.y + 20),
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IM_COL32(80, 80, 120, 180));
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}
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// On mouse release, check if outside the action bar area
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if (ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
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bool insideBar = (mousePos.x >= barX && mousePos.x <= barX + barW &&
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mousePos.y >= barY && mousePos.y <= barY + barH);
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if (!insideBar) {
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// Dropped outside - clear the slot
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gameHandler.setActionBarSlot(actionBarDragSlot_, game::ActionBarSlot::EMPTY, 0);
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}
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actionBarDragSlot_ = -1;
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actionBarDragIcon_ = 0;
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}
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}
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}
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// ============================================================
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