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feat: display gem socket slots and socket bonus in item tooltips
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3 changed files with 52 additions and 0 deletions
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@ -2482,6 +2482,35 @@ void InventoryScreen::renderItemTooltip(const game::ItemQueryResponseData& info,
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}
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}
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// Gem socket slots
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{
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static const struct { uint32_t mask; const char* label; ImVec4 col; } kSocketTypes[] = {
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{ 1, "Meta Socket", { 0.7f, 0.7f, 0.9f, 1.0f } },
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{ 2, "Red Socket", { 1.0f, 0.3f, 0.3f, 1.0f } },
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{ 4, "Yellow Socket", { 1.0f, 0.9f, 0.3f, 1.0f } },
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{ 8, "Blue Socket", { 0.3f, 0.6f, 1.0f, 1.0f } },
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};
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bool hasSocket = false;
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for (int i = 0; i < 3; ++i) {
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if (info.socketColor[i] == 0) continue;
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if (!hasSocket) { ImGui::Spacing(); hasSocket = true; }
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for (const auto& st : kSocketTypes) {
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if (info.socketColor[i] & st.mask) {
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ImGui::TextColored(st.col, "%s", st.label);
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break;
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}
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}
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}
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if (hasSocket && info.socketBonus != 0 && gameHandler_) {
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// Socket bonus is an enchantment ID — show its name if known
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const std::string& bonusName = gameHandler_->getSpellName(info.socketBonus);
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if (!bonusName.empty())
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ImGui::TextColored(ImVec4(0.5f, 0.8f, 0.5f, 1.0f), "Socket Bonus: %s", bonusName.c_str());
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else
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ImGui::TextColored(ImVec4(0.5f, 0.8f, 0.5f, 1.0f), "Socket Bonus: (id %u)", info.socketBonus);
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}
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}
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if (info.startQuestId != 0) {
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ImGui::TextColored(ImVec4(1.0f, 0.82f, 0.0f, 1.0f), "Begins a Quest");
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}
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