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feat(editor): add --gen-mesh-bench wooden bench primitive
Three-box composite: long thin seat plank on top + 2 leg slabs at the ends (positioned at 90% along the bench length to leave a small overhang on each side). Legs are vertical Y-aligned slabs spanning the full height from floor to bottom-of-seat, ~5% of bench length thick. Defaults: length=1.5, seatY=0.5, seatT=0.06, seatW=0.4. Useful for taverns, plazas, roadside rest stops, council halls. Brings the procedural mesh primitive set to 33.
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3 changed files with 109 additions and 1 deletions
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@ -200,7 +200,7 @@ int main(int argc, char* argv[]) {
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"--gen-mesh-statue", "--gen-mesh-altar", "--gen-mesh-portal",
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"--gen-mesh-archway", "--gen-mesh-barrel", "--gen-mesh-chest",
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"--gen-mesh-anvil", "--gen-mesh-mushroom", "--gen-mesh-cart",
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"--gen-mesh-banner", "--gen-mesh-grave",
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"--gen-mesh-banner", "--gen-mesh-grave", "--gen-mesh-bench",
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"--gen-texture-gradient",
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"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
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"--displace-mesh",
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