feat(editor): gradient texture blend for biome transitions

- Gradient Blend: smoothly transitions base texture from one biome
  to another across the entire tile (horizontal or vertical)
- Preset buttons: Grass→Sand and Grass→Snow gradients
- Creates natural biome transition zones without manual painting
- Alpha blending from 0% to 100% across 16 chunks
This commit is contained in:
Kelsi 2026-05-05 08:28:09 -07:00
parent 0907bb5ca2
commit 0a6e54e8a2
3 changed files with 55 additions and 0 deletions

View file

@ -28,6 +28,9 @@ public:
void paintAlongPath(const glm::vec3& start, const glm::vec3& end,
float width, const std::string& texturePath);
// Gradient blend: transitions base texture from one to another across tile
void gradientBlend(const std::string& tex1, const std::string& tex2, bool horizontal);
// Paint the active texture at the given world position
// Returns list of modified chunk indices
std::vector<int> paint(const glm::vec3& center, float radius, float strength, float falloff);