Change WMO name logging to INFO level for visibility

Changed LOG_DEBUG to LOG_INFO for WMO filenames so they appear in logs
without requiring debug mode. This will show all WMO files loaded from
ADT tiles and make cathedral detection messages visible.
This commit is contained in:
Kelsi 2026-02-09 18:26:47 -08:00
parent 0a93186cfd
commit 0a7719790d

View file

@ -203,13 +203,15 @@ void ADTLoader::parseMWMO(const uint8_t* data, size_t size, ADTTerrain& terrain)
offset += nameLen + 1;
}
LOG_DEBUG("Loaded ", terrain.wmoNames.size(), " WMO names");
for (size_t i = 0; i < terrain.wmoNames.size(); i++) {
LOG_DEBUG(" WMO[", i, "]: ", terrain.wmoNames[i]);
// Flag potential duplicate cathedral models
if (terrain.wmoNames[i].find("cathedral") != std::string::npos ||
terrain.wmoNames[i].find("Cathedral") != std::string::npos) {
LOG_INFO("*** CATHEDRAL WMO FOUND: ", terrain.wmoNames[i]);
if (terrain.wmoNames.size() > 0) {
LOG_INFO("Loaded ", terrain.wmoNames.size(), " WMO names");
for (size_t i = 0; i < terrain.wmoNames.size(); i++) {
LOG_INFO(" WMO[", i, "]: ", terrain.wmoNames[i]);
// Flag potential duplicate cathedral models
if (terrain.wmoNames[i].find("cathedral") != std::string::npos ||
terrain.wmoNames[i].find("Cathedral") != std::string::npos) {
LOG_INFO("*** CATHEDRAL WMO FOUND: ", terrain.wmoNames[i]);
}
}
}
}