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feat(editor): add --gen-texture-halftone gradient-modulated dots
80th procedural texture: regular grid of dots whose radii grow with a configurable gradient direction. Three modes: • v (vertical) — radii grow top-to-bottom • h (horizontal) — radii grow left-to-right • r (radial) — radii grow from texture center outward Mimics the comic-print / newspaper image-reproduction trick of varying dot size to encode grayscale. Distinct from --gen-texture-dots (uniform radius across the grid) and --gen-texture-studs (uniform with derived inner highlight) — halftone is the gradient-modulated variant. Useful for retro-comic / newspaper-aesthetic surfaces, vintage- poster overlays, sci-fi monitor screens (radial mode reads as CRT vignette), banner gradient detail, dawn/dusk sky overlays. Default 16-stride / maxR=7 / vertical reads as classic comic shading at 256x256.
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3 changed files with 88 additions and 1 deletions
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@ -119,7 +119,7 @@ const char* const kArgRequired[] = {
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"--gen-texture-embroidery", "--gen-texture-lightbeam",
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"--gen-texture-dewdrops", "--gen-texture-pinwheel",
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"--gen-texture-scratched-metal", "--gen-texture-crackle",
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"--gen-texture-star",
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"--gen-texture-star", "--gen-texture-halftone",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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