diff --git a/src/rendering/renderer.cpp b/src/rendering/renderer.cpp index 6ff37ddd..ecec244e 100644 --- a/src/rendering/renderer.cpp +++ b/src/rendering/renderer.cpp @@ -1027,22 +1027,6 @@ void Renderer::beginFrame() { if (!fsr2_.useAmdBackend) { camera->setJitter(0.0f, 0.0f); } else { - glm::mat4 currentVP = camera->getViewProjectionMatrix(); - - // Reset history only for clear camera movement. - bool cameraMoved = false; - for (int i = 0; i < 4 && !cameraMoved; i++) { - for (int j = 0; j < 4 && !cameraMoved; j++) { - if (std::abs(currentVP[i][j] - fsr2_.lastStableVP[i][j]) > 1e-3f) { - cameraMoved = true; - } - } - } - if (cameraMoved) { - fsr2_.lastStableVP = currentVP; - fsr2_.needsHistoryReset = true; - } - #if WOWEE_HAS_AMD_FSR2 // AMD-recommended jitter sequence in pixel space, converted to NDC projection offset. int32_t phaseCount = ffxFsr2GetJitterPhaseCount(