Snap player to terrain after loading to prevent spawning underground

This commit is contained in:
Kelsi 2026-02-07 13:50:30 -08:00
parent dfc4008ec7
commit 0ae38a59c8
2 changed files with 5 additions and 1 deletions

View file

@ -1488,6 +1488,11 @@ void Application::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
}
}
// Snap player to loaded terrain so they don't spawn underground
if (renderer->getCameraController()) {
renderer->getCameraController()->reset();
}
showProgress("Entering world...", 1.0f);
if (loadingScreenOk) {