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refactor: deduplicate kRaidMarkNames, promote 4 more arrays to constexpr
- Move kRaidMarkNames to file-scope constexpr, removing 3 duplicate local definitions across target/raid/party frame menus - Promote kReactColors, kEnchantSlotColors, kRollColors from static const to static constexpr
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1 changed files with 9 additions and 15 deletions
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@ -59,6 +59,12 @@ namespace {
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// Aura dispel-type names (indexed by dispelType 0-4)
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constexpr const char* kDispelNames[] = { "", "Magic", "Curse", "Disease", "Poison" };
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// Raid mark names with symbol prefixes (indexed 0-7: Star..Skull)
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constexpr const char* kRaidMarkNames[] = {
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"{*} Star", "{O} Circle", "{<>} Diamond", "{^} Triangle",
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"{)} Moon", "{ } Square", "{x} Cross", "{8} Skull"
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};
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// Common ImGui window flags for popup dialogs
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const ImGuiWindowFlags kDialogFlags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize;
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@ -3839,7 +3845,7 @@ void GameScreen::renderPetFrame(game::GameHandler& gameHandler) {
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{
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static const char* kReactLabels[] = { "Psv", "Def", "Agg" };
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static const char* kReactTooltips[] = { "Passive", "Defensive", "Aggressive" };
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static const ImVec4 kReactColors[] = {
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static constexpr ImVec4 kReactColors[] = {
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colors::kLightBlue, // passive — blue
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ImVec4(0.3f, 0.85f, 0.3f, 1.0f), // defensive — green
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colors::kHostileRed,// aggressive — red
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@ -4367,10 +4373,6 @@ void GameScreen::renderTargetFrame(game::GameHandler& gameHandler) {
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}
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ImGui::Separator();
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if (ImGui::BeginMenu("Set Raid Mark")) {
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static const char* kRaidMarkNames[] = {
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"{*} Star", "{O} Circle", "{<>} Diamond", "{^} Triangle",
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"{)} Moon", "{ } Square", "{x} Cross", "{8} Skull"
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};
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for (int mi = 0; mi < 8; ++mi) {
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if (ImGui::MenuItem(kRaidMarkNames[mi]))
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gameHandler.setRaidMark(tGuid, static_cast<uint8_t>(mi));
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@ -12399,10 +12401,6 @@ void GameScreen::renderPartyFrames(game::GameHandler& gameHandler) {
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}
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ImGui::Separator();
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if (ImGui::BeginMenu("Set Raid Mark")) {
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static const char* kRaidMarkNames[] = {
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"{*} Star", "{O} Circle", "{<>} Diamond", "{^} Triangle",
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"{)} Moon", "{ } Square", "{x} Cross", "{8} Skull"
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};
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for (int mi = 0; mi < 8; ++mi) {
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if (ImGui::MenuItem(kRaidMarkNames[mi]))
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gameHandler.setRaidMark(m.guid, static_cast<uint8_t>(mi));
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@ -12765,10 +12763,6 @@ void GameScreen::renderPartyFrames(game::GameHandler& gameHandler) {
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}
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ImGui::Separator();
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if (ImGui::BeginMenu("Set Raid Mark")) {
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static const char* kRaidMarkNames[] = {
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"{*} Star", "{O} Circle", "{<>} Diamond", "{^} Triangle",
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"{)} Moon", "{ } Square", "{x} Cross", "{8} Skull"
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};
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for (int mi = 0; mi < 8; ++mi) {
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if (ImGui::MenuItem(kRaidMarkNames[mi]))
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gameHandler.setRaidMark(member.guid, static_cast<uint8_t>(mi));
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@ -13993,7 +13987,7 @@ void GameScreen::renderLootRollPopup(game::GameHandler& gameHandler) {
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ImGui::TextDisabled("Rolls so far:");
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// Roll-type label + color
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static const char* kRollLabels[] = {"Need", "Greed", "Disenchant", "Pass"};
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static const ImVec4 kRollColors[] = {
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static constexpr ImVec4 kRollColors[] = {
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ImVec4(0.2f, 0.9f, 0.2f, 1.0f), // Need — green
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ImVec4(0.3f, 0.6f, 1.0f, 1.0f), // Greed — blue
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ImVec4(0.7f, 0.3f, 0.9f, 1.0f), // Disenchant — purple
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@ -15632,7 +15626,7 @@ void GameScreen::renderBuffBar(game::GameHandler& gameHandler) {
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if (!timers.empty()) {
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ImGui::Spacing();
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ImGui::Separator();
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static const ImVec4 kEnchantSlotColors[] = {
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static constexpr ImVec4 kEnchantSlotColors[] = {
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colors::kOrange, // main-hand: gold
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ImVec4(0.5f, 0.8f, 0.9f, 1.0f), // off-hand: teal
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ImVec4(0.7f, 0.5f, 0.9f, 1.0f), // ranged: purple
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