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feat: implement item durability tracking and vendor repair
- Add ITEM_FIELD_DURABILITY (60) and ITEM_FIELD_MAXDURABILITY (61) to update_field_table.hpp enum and wotlk/update_fields.json - Add curDurability/maxDurability to OnlineItemInfo and ItemDef structs - Parse durability fields in OBJECT_CREATE and OBJECT_VALUES handlers; preserve existing values on partial updates (fixes stale durability being reset to 0 on stack-count-only updates) - Propagate durability to ItemDef in all 5 rebuildOnlineInventory() paths - Implement GameHandler::repairItem() and repairAll() via CMSG_REPAIR_ITEM (itemGuid=0 repairs all equipped items per WotLK protocol) - Add canRepair flag to ListInventoryData; set it when player selects GOSSIP_OPTION_ARMORER in gossip window - Show "Repair All" button in vendor window header when canRepair=true - Display color-coded durability in item tooltip (green >50%, yellow >25%, red <=25%)
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9 changed files with 96 additions and 10 deletions
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@ -2179,6 +2179,7 @@ struct VendorItem {
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struct ListInventoryData {
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uint64_t vendorGuid = 0;
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std::vector<VendorItem> items;
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bool canRepair = false; // Set when vendor was opened via GOSSIP_OPTION_ARMORER
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bool isValid() const { return true; }
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};
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