mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
feat: implement item durability tracking and vendor repair
- Add ITEM_FIELD_DURABILITY (60) and ITEM_FIELD_MAXDURABILITY (61) to update_field_table.hpp enum and wotlk/update_fields.json - Add curDurability/maxDurability to OnlineItemInfo and ItemDef structs - Parse durability fields in OBJECT_CREATE and OBJECT_VALUES handlers; preserve existing values on partial updates (fixes stale durability being reset to 0 on stack-count-only updates) - Propagate durability to ItemDef in all 5 rebuildOnlineInventory() paths - Implement GameHandler::repairItem() and repairAll() via CMSG_REPAIR_ITEM (itemGuid=0 repairs all equipped items per WotLK protocol) - Add canRepair flag to ListInventoryData; set it when player selects GOSSIP_OPTION_ARMORER in gossip window - Show "Repair All" button in vendor window header when canRepair=true - Display color-coded durability in item tooltip (green >50%, yellow >25%, red <=25%)
This commit is contained in:
parent
094ef88e57
commit
0afa41e908
9 changed files with 96 additions and 10 deletions
|
|
@ -8023,10 +8023,16 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
|
|||
if (block.objectType == ObjectType::ITEM || block.objectType == ObjectType::CONTAINER) {
|
||||
auto entryIt = block.fields.find(fieldIndex(UF::OBJECT_FIELD_ENTRY));
|
||||
auto stackIt = block.fields.find(fieldIndex(UF::ITEM_FIELD_STACK_COUNT));
|
||||
auto durIt = block.fields.find(fieldIndex(UF::ITEM_FIELD_DURABILITY));
|
||||
auto maxDurIt= block.fields.find(fieldIndex(UF::ITEM_FIELD_MAXDURABILITY));
|
||||
if (entryIt != block.fields.end() && entryIt->second != 0) {
|
||||
OnlineItemInfo info;
|
||||
// Preserve existing info when doing partial updates
|
||||
OnlineItemInfo info = onlineItems_.count(block.guid)
|
||||
? onlineItems_[block.guid] : OnlineItemInfo{};
|
||||
info.entry = entryIt->second;
|
||||
info.stackCount = (stackIt != block.fields.end()) ? stackIt->second : 1;
|
||||
if (stackIt != block.fields.end()) info.stackCount = stackIt->second;
|
||||
if (durIt != block.fields.end()) info.curDurability = durIt->second;
|
||||
if (maxDurIt!= block.fields.end()) info.maxDurability = maxDurIt->second;
|
||||
bool isNew = (onlineItems_.find(block.guid) == onlineItems_.end());
|
||||
onlineItems_[block.guid] = info;
|
||||
if (isNew) newItemCreated = true;
|
||||
|
|
@ -8427,19 +8433,31 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
|
|||
extractExploredZoneFields(lastPlayerFields_);
|
||||
}
|
||||
|
||||
// Update item stack count for online items
|
||||
// Update item stack count / durability for online items
|
||||
if (entity->getType() == ObjectType::ITEM || entity->getType() == ObjectType::CONTAINER) {
|
||||
bool inventoryChanged = false;
|
||||
const uint16_t itemStackField = fieldIndex(UF::ITEM_FIELD_STACK_COUNT);
|
||||
const uint16_t itemStackField = fieldIndex(UF::ITEM_FIELD_STACK_COUNT);
|
||||
const uint16_t itemDurField = fieldIndex(UF::ITEM_FIELD_DURABILITY);
|
||||
const uint16_t itemMaxDurField = fieldIndex(UF::ITEM_FIELD_MAXDURABILITY);
|
||||
const uint16_t containerNumSlotsField = fieldIndex(UF::CONTAINER_FIELD_NUM_SLOTS);
|
||||
const uint16_t containerSlot1Field = fieldIndex(UF::CONTAINER_FIELD_SLOT_1);
|
||||
for (const auto& [key, val] : block.fields) {
|
||||
auto it = onlineItems_.find(block.guid);
|
||||
if (key == itemStackField) {
|
||||
auto it = onlineItems_.find(block.guid);
|
||||
if (it != onlineItems_.end() && it->second.stackCount != val) {
|
||||
it->second.stackCount = val;
|
||||
inventoryChanged = true;
|
||||
}
|
||||
} else if (key == itemDurField) {
|
||||
if (it != onlineItems_.end() && it->second.curDurability != val) {
|
||||
it->second.curDurability = val;
|
||||
inventoryChanged = true;
|
||||
}
|
||||
} else if (key == itemMaxDurField) {
|
||||
if (it != onlineItems_.end() && it->second.maxDurability != val) {
|
||||
it->second.maxDurability = val;
|
||||
inventoryChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Update container slot GUIDs on bag content changes
|
||||
|
|
@ -10719,6 +10737,8 @@ void GameHandler::rebuildOnlineInventory() {
|
|||
ItemDef def;
|
||||
def.itemId = itemIt->second.entry;
|
||||
def.stackCount = itemIt->second.stackCount;
|
||||
def.curDurability = itemIt->second.curDurability;
|
||||
def.maxDurability = itemIt->second.maxDurability;
|
||||
def.maxStack = 1;
|
||||
|
||||
auto infoIt = itemInfoCache_.find(itemIt->second.entry);
|
||||
|
|
@ -10757,6 +10777,8 @@ void GameHandler::rebuildOnlineInventory() {
|
|||
ItemDef def;
|
||||
def.itemId = itemIt->second.entry;
|
||||
def.stackCount = itemIt->second.stackCount;
|
||||
def.curDurability = itemIt->second.curDurability;
|
||||
def.maxDurability = itemIt->second.maxDurability;
|
||||
def.maxStack = 1;
|
||||
|
||||
auto infoIt = itemInfoCache_.find(itemIt->second.entry);
|
||||
|
|
@ -10830,6 +10852,8 @@ void GameHandler::rebuildOnlineInventory() {
|
|||
ItemDef def;
|
||||
def.itemId = itemIt->second.entry;
|
||||
def.stackCount = itemIt->second.stackCount;
|
||||
def.curDurability = itemIt->second.curDurability;
|
||||
def.maxDurability = itemIt->second.maxDurability;
|
||||
def.maxStack = 1;
|
||||
|
||||
auto infoIt = itemInfoCache_.find(itemIt->second.entry);
|
||||
|
|
@ -10870,6 +10894,8 @@ void GameHandler::rebuildOnlineInventory() {
|
|||
ItemDef def;
|
||||
def.itemId = itemIt->second.entry;
|
||||
def.stackCount = itemIt->second.stackCount;
|
||||
def.curDurability = itemIt->second.curDurability;
|
||||
def.maxDurability = itemIt->second.maxDurability;
|
||||
def.maxStack = 1;
|
||||
|
||||
auto infoIt = itemInfoCache_.find(itemIt->second.entry);
|
||||
|
|
@ -10951,6 +10977,8 @@ void GameHandler::rebuildOnlineInventory() {
|
|||
ItemDef def;
|
||||
def.itemId = itemIt->second.entry;
|
||||
def.stackCount = itemIt->second.stackCount;
|
||||
def.curDurability = itemIt->second.curDurability;
|
||||
def.maxDurability = itemIt->second.maxDurability;
|
||||
def.maxStack = 1;
|
||||
|
||||
auto infoIt = itemInfoCache_.find(itemIt->second.entry);
|
||||
|
|
@ -14866,6 +14894,26 @@ void GameHandler::buyBackItem(uint32_t buybackSlot) {
|
|||
socket->send(packet);
|
||||
}
|
||||
|
||||
void GameHandler::repairItem(uint64_t vendorGuid, uint64_t itemGuid) {
|
||||
if (state != WorldState::IN_WORLD || !socket) return;
|
||||
// CMSG_REPAIR_ITEM: npcGuid(8) + itemGuid(8) + useGuildBank(uint8)
|
||||
network::Packet packet(wireOpcode(Opcode::CMSG_REPAIR_ITEM));
|
||||
packet.writeUInt64(vendorGuid);
|
||||
packet.writeUInt64(itemGuid);
|
||||
packet.writeUInt8(0); // do not use guild bank
|
||||
socket->send(packet);
|
||||
}
|
||||
|
||||
void GameHandler::repairAll(uint64_t vendorGuid, bool useGuildBank) {
|
||||
if (state != WorldState::IN_WORLD || !socket) return;
|
||||
// itemGuid = 0 signals "repair all equipped" to the server
|
||||
network::Packet packet(wireOpcode(Opcode::CMSG_REPAIR_ITEM));
|
||||
packet.writeUInt64(vendorGuid);
|
||||
packet.writeUInt64(0);
|
||||
packet.writeUInt8(useGuildBank ? 1 : 0);
|
||||
socket->send(packet);
|
||||
}
|
||||
|
||||
void GameHandler::sellItem(uint64_t vendorGuid, uint64_t itemGuid, uint32_t count) {
|
||||
if (state != WorldState::IN_WORLD || !socket) return;
|
||||
LOG_INFO("Sell request: vendorGuid=0x", std::hex, vendorGuid,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue