feat: implement item durability tracking and vendor repair

- Add ITEM_FIELD_DURABILITY (60) and ITEM_FIELD_MAXDURABILITY (61) to
  update_field_table.hpp enum and wotlk/update_fields.json
- Add curDurability/maxDurability to OnlineItemInfo and ItemDef structs
- Parse durability fields in OBJECT_CREATE and OBJECT_VALUES handlers;
  preserve existing values on partial updates (fixes stale durability
  being reset to 0 on stack-count-only updates)
- Propagate durability to ItemDef in all 5 rebuildOnlineInventory() paths
- Implement GameHandler::repairItem() and repairAll() via CMSG_REPAIR_ITEM
  (itemGuid=0 repairs all equipped items per WotLK protocol)
- Add canRepair flag to ListInventoryData; set it when player selects
  GOSSIP_OPTION_ARMORER in gossip window
- Show "Repair All" button in vendor window header when canRepair=true
- Display color-coded durability in item tooltip (green >50%, yellow
  >25%, red <=25%)
This commit is contained in:
Kelsi 2026-03-10 16:21:09 -07:00
parent 094ef88e57
commit 0afa41e908
9 changed files with 96 additions and 10 deletions

View file

@ -1805,6 +1805,15 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item, const game::I
if (!bonusLine.empty()) {
ImGui::TextColored(green, "%s", bonusLine.c_str());
}
if (item.maxDurability > 0) {
float durPct = static_cast<float>(item.curDurability) / static_cast<float>(item.maxDurability);
ImVec4 durColor;
if (durPct > 0.5f) durColor = ImVec4(0.1f, 1.0f, 0.1f, 1.0f); // green
else if (durPct > 0.25f) durColor = ImVec4(1.0f, 1.0f, 0.0f, 1.0f); // yellow
else durColor = ImVec4(1.0f, 0.2f, 0.2f, 1.0f); // red
ImGui::TextColored(durColor, "Durability %u / %u",
item.curDurability, item.maxDurability);
}
if (item.sellPrice > 0) {
uint32_t g = item.sellPrice / 10000;
uint32_t s = (item.sellPrice / 100) % 100;