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feat(editor): add --gen-mesh-banner pole + flag primitive
Composite banner: 12-segment vertical pole cylinder with top and bottom caps + a rectangular flag attached at the top of the pole, draped along -Z. The flag is two-sided (front faces +X, back faces -X) so it reads from both viewing angles without needing backface-culling-disabled materials. Defaults: poleH=3, poleR=0.05, flagW=0.8, flagH=1.2. Useful for guild halls, faction territory markers, military camps, parade dressing. Brings the procedural mesh primitive set to 31.
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@ -196,6 +196,7 @@ int main(int argc, char* argv[]) {
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"--gen-mesh-statue", "--gen-mesh-altar", "--gen-mesh-portal",
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"--gen-mesh-archway", "--gen-mesh-barrel", "--gen-mesh-chest",
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"--gen-mesh-anvil", "--gen-mesh-mushroom", "--gen-mesh-cart",
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"--gen-mesh-banner",
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"--gen-texture-gradient",
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"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
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"--displace-mesh",
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