mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Improve player and foliage shadow quality and stability
- ensure player transform sync is not gated by third-person so player shadow stays consistent - hold shadow projection center during movement and snap once on stop to remove delayed catch-up - smooth foliage caster transitions using blended phase-shifted UV samples - tune foliage motion frequencies/amplitudes for less popping - increase shadow map resolution to 2048 and retune terrain PCF texel scale - increase global shadow strength from 0.62 to 0.68 for stronger, clearer shadows
This commit is contained in:
parent
7717ab8d6b
commit
0c8798d6b5
7 changed files with 7 additions and 7 deletions
|
|
@ -235,7 +235,7 @@ private:
|
|||
void shutdownPostProcess();
|
||||
|
||||
// Shadow mapping
|
||||
static constexpr int SHADOW_MAP_SIZE = 1536;
|
||||
static constexpr int SHADOW_MAP_SIZE = 2048;
|
||||
uint32_t shadowFBO = 0;
|
||||
uint32_t shadowDepthTex = 0;
|
||||
uint32_t shadowShaderProgram = 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue