mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Add guild features, fix channel joining, and improve whisper reply
Guild: add disband, leader transfer, public/officer note commands with roster context menu showing rank names and officer notes column. Auto-refresh roster after guild events. Channels: fix city/region channels not working by accepting SMSG_CHANNEL_NOTIFY during ENTERING_WORLD state (server auto-joins before VERIFY_WORLD) and handling PLAYER_ALREADY_MEMBER notification. Whisper: /r now switches to whisper tab and sets target to last sender, matching WoW behavior. Camera: extend WMO collision raycasting to work outside WMOs too.
This commit is contained in:
parent
6dd811a926
commit
0d4a9c38f7
9 changed files with 271 additions and 9 deletions
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@ -340,6 +340,10 @@ public:
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void leaveGuild();
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void inviteToGuild(const std::string& playerName);
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void kickGuildMember(const std::string& playerName);
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void disbandGuild();
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void setGuildLeader(const std::string& name);
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void setGuildPublicNote(const std::string& name, const std::string& note);
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void setGuildOfficerNote(const std::string& name, const std::string& note);
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void acceptGuildInvite();
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void declineGuildInvite();
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void queryGuildInfo(uint32_t guildId);
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@ -353,6 +357,7 @@ public:
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const std::string& getGuildName() const { return guildName_; }
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const GuildRosterData& getGuildRoster() const { return guildRoster_; }
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bool hasGuildRoster() const { return hasGuildRoster_; }
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const std::vector<std::string>& getGuildRankNames() const { return guildRankNames_; }
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bool hasPendingGuildInvite() const { return pendingGuildInvite_; }
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const std::string& getPendingGuildInviterName() const { return pendingGuildInviterName_; }
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const std::string& getPendingGuildInviteGuildName() const { return pendingGuildInviteGuildName_; }
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@ -117,6 +117,10 @@ enum class LogicalOpcode : uint16_t {
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SMSG_GUILD_QUERY_RESPONSE,
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SMSG_GUILD_INVITE,
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CMSG_GUILD_REMOVE,
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CMSG_GUILD_DISBAND,
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CMSG_GUILD_LEADER,
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CMSG_GUILD_SET_PUBLIC_NOTE,
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CMSG_GUILD_SET_OFFICER_NOTE,
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SMSG_GUILD_EVENT,
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SMSG_GUILD_COMMAND_RESULT,
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@ -1003,6 +1003,30 @@ public:
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static network::Packet build(const std::string& playerName);
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};
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/** CMSG_GUILD_DISBAND packet builder (empty body) */
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class GuildDisbandPacket {
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public:
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static network::Packet build();
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};
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/** CMSG_GUILD_LEADER packet builder */
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class GuildLeaderPacket {
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public:
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static network::Packet build(const std::string& playerName);
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};
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/** CMSG_GUILD_SET_PUBLIC_NOTE packet builder */
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class GuildSetPublicNotePacket {
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public:
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static network::Packet build(const std::string& playerName, const std::string& note);
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};
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/** CMSG_GUILD_SET_OFFICER_NOTE packet builder */
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class GuildSetOfficerNotePacket {
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public:
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static network::Packet build(const std::string& playerName, const std::string& note);
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};
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/** CMSG_GUILD_ACCEPT packet builder (empty body) */
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class GuildAcceptPacket {
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public:
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@ -64,6 +64,10 @@ private:
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bool showChatWindow = true;
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bool showPlayerInfo = false;
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bool showGuildRoster_ = false;
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std::string selectedGuildMember_;
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bool showGuildNoteEdit_ = false;
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bool editingOfficerNote_ = false;
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char guildNoteEditBuffer_[256] = {0};
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bool refocusChatInput = false;
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bool chatWindowLocked = true;
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ImVec2 chatWindowPos_ = ImVec2(0.0f, 0.0f);
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@ -772,7 +772,8 @@ void GameHandler::handlePacket(network::Packet& packet) {
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break;
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case Opcode::SMSG_CHANNEL_NOTIFY:
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if (state == WorldState::IN_WORLD) {
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// Accept during ENTERING_WORLD too — server auto-joins channels before VERIFY_WORLD
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if (state == WorldState::IN_WORLD || state == WorldState::ENTERING_WORLD) {
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handleChannelNotify(packet);
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}
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break;
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@ -4331,6 +4332,23 @@ void GameHandler::handleChannelNotify(network::Packet& packet) {
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LOG_INFO("Left channel: ", data.channelName);
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break;
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}
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case ChannelNotifyType::PLAYER_ALREADY_MEMBER: {
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// Server says we're already in this channel (e.g. server auto-joined us)
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// Still track it in our channel list
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bool found = false;
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for (const auto& ch : joinedChannels_) {
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if (ch == data.channelName) { found = true; break; }
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}
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if (!found) {
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joinedChannels_.push_back(data.channelName);
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LOG_INFO("Already in channel: ", data.channelName);
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}
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break;
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}
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case ChannelNotifyType::NOT_IN_AREA: {
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LOG_DEBUG("Cannot join channel ", data.channelName, " (not in area)");
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break;
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}
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default:
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LOG_DEBUG("Channel notify type ", static_cast<int>(data.notifyType),
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" for channel ", data.channelName);
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@ -7172,6 +7190,34 @@ void GameHandler::kickGuildMember(const std::string& playerName) {
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LOG_INFO("Kicking guild member: ", playerName);
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}
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void GameHandler::disbandGuild() {
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if (state != WorldState::IN_WORLD || !socket) return;
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auto packet = GuildDisbandPacket::build();
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socket->send(packet);
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LOG_INFO("Disbanding guild");
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}
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void GameHandler::setGuildLeader(const std::string& name) {
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if (state != WorldState::IN_WORLD || !socket) return;
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auto packet = GuildLeaderPacket::build(name);
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socket->send(packet);
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LOG_INFO("Setting guild leader: ", name);
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}
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void GameHandler::setGuildPublicNote(const std::string& name, const std::string& note) {
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if (state != WorldState::IN_WORLD || !socket) return;
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auto packet = GuildSetPublicNotePacket::build(name, note);
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socket->send(packet);
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LOG_INFO("Setting public note for ", name, ": ", note);
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}
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void GameHandler::setGuildOfficerNote(const std::string& name, const std::string& note) {
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if (state != WorldState::IN_WORLD || !socket) return;
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auto packet = GuildSetOfficerNotePacket::build(name, note);
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socket->send(packet);
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LOG_INFO("Setting officer note for ", name, ": ", note);
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}
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void GameHandler::acceptGuildInvite() {
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if (state != WorldState::IN_WORLD || !socket) return;
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pendingGuildInvite_ = false;
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@ -7291,6 +7337,20 @@ void GameHandler::handleGuildEvent(network::Packet& packet) {
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chatMsg.message = msg;
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addLocalChatMessage(chatMsg);
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}
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// Auto-refresh roster after membership/rank changes
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switch (data.eventType) {
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case GuildEvent::PROMOTION:
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case GuildEvent::DEMOTION:
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case GuildEvent::JOINED:
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case GuildEvent::LEFT:
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case GuildEvent::REMOVED:
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case GuildEvent::LEADER_CHANGED:
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if (hasGuildRoster_) requestGuildRoster();
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break;
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default:
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break;
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}
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}
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void GameHandler::handleGuildInvite(network::Packet& packet) {
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@ -100,6 +100,10 @@ static const OpcodeNameEntry kOpcodeNames[] = {
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{"SMSG_GUILD_QUERY_RESPONSE", LogicalOpcode::SMSG_GUILD_QUERY_RESPONSE},
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{"SMSG_GUILD_INVITE", LogicalOpcode::SMSG_GUILD_INVITE},
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{"CMSG_GUILD_REMOVE", LogicalOpcode::CMSG_GUILD_REMOVE},
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{"CMSG_GUILD_DISBAND", LogicalOpcode::CMSG_GUILD_DISBAND},
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{"CMSG_GUILD_LEADER", LogicalOpcode::CMSG_GUILD_LEADER},
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{"CMSG_GUILD_SET_PUBLIC_NOTE", LogicalOpcode::CMSG_GUILD_SET_PUBLIC_NOTE},
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{"CMSG_GUILD_SET_OFFICER_NOTE", LogicalOpcode::CMSG_GUILD_SET_OFFICER_NOTE},
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{"SMSG_GUILD_EVENT", LogicalOpcode::SMSG_GUILD_EVENT},
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{"SMSG_GUILD_COMMAND_RESULT", LogicalOpcode::SMSG_GUILD_COMMAND_RESULT},
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{"MSG_RAID_READY_CHECK", LogicalOpcode::MSG_RAID_READY_CHECK},
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@ -404,6 +408,10 @@ void OpcodeTable::loadWotlkDefaults() {
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{LogicalOpcode::SMSG_GUILD_QUERY_RESPONSE, 0x052},
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{LogicalOpcode::SMSG_GUILD_INVITE, 0x083},
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{LogicalOpcode::CMSG_GUILD_REMOVE, 0x08E},
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{LogicalOpcode::CMSG_GUILD_DISBAND, 0x08F},
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{LogicalOpcode::CMSG_GUILD_LEADER, 0x090},
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{LogicalOpcode::CMSG_GUILD_SET_PUBLIC_NOTE, 0x234},
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{LogicalOpcode::CMSG_GUILD_SET_OFFICER_NOTE, 0x235},
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{LogicalOpcode::SMSG_GUILD_EVENT, 0x092},
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{LogicalOpcode::SMSG_GUILD_COMMAND_RESULT, 0x093},
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{LogicalOpcode::MSG_RAID_READY_CHECK, 0x322},
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@ -1622,6 +1622,35 @@ network::Packet GuildRemovePacket::build(const std::string& playerName) {
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return packet;
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}
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network::Packet GuildDisbandPacket::build() {
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network::Packet packet(wireOpcode(Opcode::CMSG_GUILD_DISBAND));
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LOG_DEBUG("Built CMSG_GUILD_DISBAND");
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return packet;
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}
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network::Packet GuildLeaderPacket::build(const std::string& playerName) {
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network::Packet packet(wireOpcode(Opcode::CMSG_GUILD_LEADER));
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packet.writeString(playerName);
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LOG_DEBUG("Built CMSG_GUILD_LEADER: ", playerName);
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return packet;
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}
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network::Packet GuildSetPublicNotePacket::build(const std::string& playerName, const std::string& note) {
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network::Packet packet(wireOpcode(Opcode::CMSG_GUILD_SET_PUBLIC_NOTE));
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packet.writeString(playerName);
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packet.writeString(note);
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LOG_DEBUG("Built CMSG_GUILD_SET_PUBLIC_NOTE: ", playerName, " -> ", note);
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return packet;
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}
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network::Packet GuildSetOfficerNotePacket::build(const std::string& playerName, const std::string& note) {
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network::Packet packet(wireOpcode(Opcode::CMSG_GUILD_SET_OFFICER_NOTE));
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packet.writeString(playerName);
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packet.writeString(note);
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LOG_DEBUG("Built CMSG_GUILD_SET_OFFICER_NOTE: ", playerName, " -> ", note);
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return packet;
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}
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network::Packet GuildAcceptPacket::build() {
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network::Packet packet(wireOpcode(Opcode::CMSG_GUILD_ACCEPT));
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LOG_DEBUG("Built CMSG_GUILD_ACCEPT");
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@ -955,8 +955,8 @@ void CameraController::update(float deltaTime) {
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// Find max safe distance using raycast + sphere radius
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collisionDistance = currentDistance;
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// WMO raycast collision: zoom in when camera would clip through walls
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if (wmoRenderer && cachedInsideWMO && currentDistance > MIN_DISTANCE) {
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// WMO raycast collision: zoom in when camera would clip through walls/floors
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if (wmoRenderer && currentDistance > MIN_DISTANCE) {
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glm::vec3 camRayOrigin = pivot;
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glm::vec3 camRayDir = camDir;
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float wmoHitDist = wmoRenderer->raycastBoundingBoxes(camRayOrigin, camRayDir, currentDistance);
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@ -1973,6 +1973,31 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
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return;
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}
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// /gdisband command
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if (cmdLower == "gdisband" || cmdLower == "guilddisband") {
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gameHandler.disbandGuild();
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chatInputBuffer[0] = '\0';
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return;
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}
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// /gleader command
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if (cmdLower == "gleader" || cmdLower == "guildleader") {
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if (spacePos != std::string::npos) {
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std::string playerName = command.substr(spacePos + 1);
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gameHandler.setGuildLeader(playerName);
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chatInputBuffer[0] = '\0';
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return;
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}
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game::MessageChatData msg;
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msg.type = game::ChatType::SYSTEM;
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msg.language = game::ChatLanguage::UNIVERSAL;
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msg.message = "Usage: /gleader <player>";
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gameHandler.addLocalChatMessage(msg);
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chatInputBuffer[0] = '\0';
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return;
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}
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// /readycheck command
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if (cmdLower == "readycheck" || cmdLower == "rc") {
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gameHandler.initiateReadyCheck();
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@ -2019,8 +2044,26 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
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// Reply command
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if (cmdLower == "r" || cmdLower == "reply") {
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std::string replyMsg = (spacePos != std::string::npos) ? command.substr(spacePos + 1) : "";
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gameHandler.replyToLastWhisper(replyMsg);
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std::string lastSender = gameHandler.getLastWhisperSender();
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if (lastSender.empty()) {
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game::MessageChatData errMsg;
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errMsg.type = game::ChatType::SYSTEM;
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errMsg.language = game::ChatLanguage::UNIVERSAL;
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errMsg.message = "No one has whispered you yet.";
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gameHandler.addLocalChatMessage(errMsg);
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chatInputBuffer[0] = '\0';
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return;
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}
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// Set whisper target to last whisper sender
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strncpy(whisperTargetBuffer, lastSender.c_str(), sizeof(whisperTargetBuffer) - 1);
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whisperTargetBuffer[sizeof(whisperTargetBuffer) - 1] = '\0';
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if (spacePos != std::string::npos) {
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// /r message — send reply immediately
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std::string replyMsg = command.substr(spacePos + 1);
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gameHandler.sendChatMessage(game::ChatType::WHISPER, replyMsg, lastSender);
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}
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// Switch to whisper tab
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selectedChatType = 4;
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chatInputBuffer[0] = '\0';
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return;
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}
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@ -3710,8 +3753,8 @@ void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
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float screenW = window ? static_cast<float>(window->getWidth()) : 1280.0f;
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float screenH = window ? static_cast<float>(window->getHeight()) : 720.0f;
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ImGui::SetNextWindowPos(ImVec2(screenW / 2 - 300, screenH / 2 - 250), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(600, 500), ImGuiCond_Once);
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ImGui::SetNextWindowPos(ImVec2(screenW / 2 - 375, screenH / 2 - 250), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(750, 500), ImGuiCond_Once);
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std::string title = gameHandler.isInGuild() ? (gameHandler.getGuildName() + " - Roster") : "Guild Roster";
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bool open = showGuildRoster_;
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@ -3735,8 +3778,10 @@ void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
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ImGui::Text("%d members (%d online)", (int)roster.members.size(), onlineCount);
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ImGui::Separator();
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const auto& rankNames = gameHandler.getGuildRankNames();
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// Table
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if (ImGui::BeginTable("GuildRoster", 6,
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if (ImGui::BeginTable("GuildRoster", 7,
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ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersInnerV |
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ImGuiTableFlags_Sortable)) {
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ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_DefaultSort);
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@ -3745,6 +3790,7 @@ void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
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ImGui::TableSetupColumn("Class", ImGuiTableColumnFlags_WidthFixed, 70.0f);
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ImGui::TableSetupColumn("Zone", ImGuiTableColumnFlags_WidthFixed, 80.0f);
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ImGui::TableSetupColumn("Note");
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ImGui::TableSetupColumn("Officer Note");
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ImGui::TableHeadersRow();
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// Online members first, then offline
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@ -3768,8 +3814,19 @@ void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
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ImGui::TableNextColumn();
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ImGui::TextColored(textColor, "%s", m.name.c_str());
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// Right-click context menu
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if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) {
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selectedGuildMember_ = m.name;
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ImGui::OpenPopup("GuildMemberContext");
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}
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ImGui::TableNextColumn();
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ImGui::TextColored(textColor, "%u", m.rankIndex);
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// Show rank name instead of index
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if (m.rankIndex < rankNames.size()) {
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ImGui::TextColored(textColor, "%s", rankNames[m.rankIndex].c_str());
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} else {
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ImGui::TextColored(textColor, "Rank %u", m.rankIndex);
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}
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ImGui::TableNextColumn();
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ImGui::TextColored(textColor, "%u", m.level);
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@ -3783,9 +3840,80 @@ void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
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ImGui::TableNextColumn();
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ImGui::TextColored(textColor, "%s", m.publicNote.c_str());
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ImGui::TableNextColumn();
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ImGui::TextColored(textColor, "%s", m.officerNote.c_str());
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}
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ImGui::EndTable();
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}
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// Context menu popup
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if (ImGui::BeginPopup("GuildMemberContext")) {
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ImGui::Text("%s", selectedGuildMember_.c_str());
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ImGui::Separator();
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if (ImGui::MenuItem("Promote")) {
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gameHandler.promoteGuildMember(selectedGuildMember_);
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}
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if (ImGui::MenuItem("Demote")) {
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gameHandler.demoteGuildMember(selectedGuildMember_);
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}
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if (ImGui::MenuItem("Kick")) {
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gameHandler.kickGuildMember(selectedGuildMember_);
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Set Public Note...")) {
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showGuildNoteEdit_ = true;
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editingOfficerNote_ = false;
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guildNoteEditBuffer_[0] = '\0';
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// Pre-fill with existing note
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for (const auto& mem : roster.members) {
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if (mem.name == selectedGuildMember_) {
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snprintf(guildNoteEditBuffer_, sizeof(guildNoteEditBuffer_), "%s", mem.publicNote.c_str());
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break;
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}
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}
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}
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if (ImGui::MenuItem("Set Officer Note...")) {
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showGuildNoteEdit_ = true;
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editingOfficerNote_ = true;
|
||||
guildNoteEditBuffer_[0] = '\0';
|
||||
for (const auto& mem : roster.members) {
|
||||
if (mem.name == selectedGuildMember_) {
|
||||
snprintf(guildNoteEditBuffer_, sizeof(guildNoteEditBuffer_), "%s", mem.officerNote.c_str());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::Separator();
|
||||
if (ImGui::MenuItem("Set as Leader")) {
|
||||
gameHandler.setGuildLeader(selectedGuildMember_);
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
// Note edit modal
|
||||
if (showGuildNoteEdit_) {
|
||||
ImGui::OpenPopup("EditGuildNote");
|
||||
showGuildNoteEdit_ = false;
|
||||
}
|
||||
if (ImGui::BeginPopupModal("EditGuildNote", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
ImGui::Text("%s %s for %s:",
|
||||
editingOfficerNote_ ? "Officer" : "Public", "Note", selectedGuildMember_.c_str());
|
||||
ImGui::InputText("##guildnote", guildNoteEditBuffer_, sizeof(guildNoteEditBuffer_));
|
||||
if (ImGui::Button("Save")) {
|
||||
if (editingOfficerNote_) {
|
||||
gameHandler.setGuildOfficerNote(selectedGuildMember_, guildNoteEditBuffer_);
|
||||
} else {
|
||||
gameHandler.setGuildPublicNote(selectedGuildMember_, guildNoteEditBuffer_);
|
||||
}
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel")) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue