fix warnings, remove phases from commentaries

This commit is contained in:
Paul 2026-03-31 20:11:28 +03:00
parent 43aecab1ef
commit 0e6aaeb44e
6 changed files with 33 additions and 55 deletions

View file

@ -143,28 +143,25 @@ private:
void applyUpdateObjectBlock(const UpdateBlock& block, bool& newItemCreated);
void finalizeUpdateObjectBatch(bool newItemCreated);
// --- Phase 1: Extracted helper methods ---
bool extractPlayerAppearance(const std::map<uint16_t, uint32_t>& fields,
uint8_t& outRace, uint8_t& outGender,
uint32_t& outAppearanceBytes, uint8_t& outFacial) const;
void maybeDetectCoinageIndex(const std::map<uint16_t, uint32_t>& oldFields,
const std::map<uint16_t, uint32_t>& newFields);
// --- Phase 2: Update type handlers ---
void handleCreateObject(const UpdateBlock& block, bool& newItemCreated);
void handleValuesUpdate(const UpdateBlock& block);
void handleMovementUpdate(const UpdateBlock& block);
// --- Phase 3: Concern-specific helpers ---
// 3i: Update transport-relative child attachment (non-player entities).
// Update transport-relative child attachment (non-player entities).
// Consolidates identical logic from CREATE/VALUES/MOVEMENT handlers.
void updateNonPlayerTransportAttachment(const UpdateBlock& block,
const std::shared_ptr<Entity>& entity,
ObjectType entityType);
// 3f: Rebuild playerAuras_ from UNIT_FIELD_AURAS (Classic/vanilla only).
// Rebuild playerAuras_ from UNIT_FIELD_AURAS (Classic/vanilla only).
// Consolidates identical logic from CREATE and VALUES handlers.
void syncClassicAurasFromFields(const std::shared_ptr<Entity>& entity);
// 3h: Detect mount/dismount from UNIT_FIELD_MOUNTDISPLAYID changes (self-player only).
// Detect mount/dismount from UNIT_FIELD_MOUNTDISPLAYID changes (self-player only).
// Consolidates identical logic from CREATE and VALUES handlers.
void detectPlayerMountChange(uint32_t newMountDisplayId,
const std::map<uint16_t, uint32_t>& blockFields);
@ -172,7 +169,6 @@ private:
// Shared player-death handler: caches corpse position, sets death state.
void markPlayerDead(const char* source);
// --- Phase 4: Field index cache structs ---
// Cached field indices resolved once per handler call to avoid repeated lookups.
struct UnitFieldIndices {
uint16_t health, maxHealth, powerBase, maxPowerBase;
@ -202,44 +198,42 @@ private:
uint32_t oldDisplayId = 0;
};
// --- Phase 3: Extracted concern-specific helpers (continued) ---
// 3a: Entity factory — creates the correct Entity subclass for the given block.
// Entity factory — creates the correct Entity subclass for the given block.
std::shared_ptr<Entity> createEntityFromBlock(const UpdateBlock& block);
// 3b: Track player-on-transport state from movement blocks.
// Track player-on-transport state from movement blocks.
void applyPlayerTransportState(const UpdateBlock& block,
const std::shared_ptr<Entity>& entity,
const glm::vec3& canonicalPos, float oCanonical,
bool updateMovementInfoPos);
// 3c: Apply unit fields during CREATE — returns true if entity is initially dead.
// Apply unit fields during CREATE — returns true if entity is initially dead.
bool applyUnitFieldsOnCreate(const UpdateBlock& block,
std::shared_ptr<Unit>& unit,
const UnitFieldIndices& ufi);
// 3c: Apply unit fields during VALUES — returns change tracking result.
// Apply unit fields during VALUES — returns change tracking result.
UnitFieldUpdateResult applyUnitFieldsOnUpdate(const UpdateBlock& block,
const std::shared_ptr<Entity>& entity,
std::shared_ptr<Unit>& unit,
const UnitFieldIndices& ufi);
// 3d: Apply player stat fields (XP, inventory, skills, etc.). isCreate=true for CREATE path.
// Apply player stat fields (XP, inventory, skills, etc.). isCreate=true for CREATE path.
bool applyPlayerStatFields(const std::map<uint16_t, uint32_t>& fields,
const PlayerFieldIndices& pfi, bool isCreate);
// 3e: Dispatch spawn callbacks (creature/player) — deduplicates CREATE and VALUES paths.
// Dispatch spawn callbacks (creature/player) — deduplicates CREATE and VALUES paths.
void dispatchEntitySpawn(uint64_t guid, ObjectType objectType,
const std::shared_ptr<Entity>& entity,
const std::shared_ptr<Unit>& unit, bool isDead);
// 3g: Track item/container on CREATE.
// Track item/container on CREATE.
void trackItemOnCreate(const UpdateBlock& block, bool& newItemCreated);
// 3g: Update item fields on VALUES update.
// Update item fields on VALUES update.
void updateItemOnValuesUpdate(const UpdateBlock& block,
const std::shared_ptr<Entity>& entity);
// --- Phase 5: Strategy pattern — object-type handler interface ---
// Allows extending object-type handling without modifying handler dispatch.
struct IObjectTypeHandler {
virtual ~IObjectTypeHandler() = default;
virtual void onCreate(const UpdateBlock& block, std::shared_ptr<Entity>& entity,
bool& newItemCreated) {}
virtual void onValuesUpdate(const UpdateBlock& block, std::shared_ptr<Entity>& entity) {}
virtual void onMovementUpdate(const UpdateBlock& block, std::shared_ptr<Entity>& entity) {}
virtual void onCreate(const UpdateBlock& /*block*/, std::shared_ptr<Entity>& /*entity*/,
bool& /*newItemCreated*/) {}
virtual void onValuesUpdate(const UpdateBlock& /*block*/, std::shared_ptr<Entity>& /*entity*/) {}
virtual void onMovementUpdate(const UpdateBlock& /*block*/, std::shared_ptr<Entity>& /*entity*/) {}
};
struct UnitTypeHandler;
struct PlayerTypeHandler;
@ -250,7 +244,6 @@ private:
void initTypeHandlers();
IObjectTypeHandler* getTypeHandler(ObjectType type) const;
// --- Phase 5: Type-specific handler implementations (trampolined from handlers) ---
void onCreateUnit(const UpdateBlock& block, std::shared_ptr<Entity>& entity);
void onCreatePlayer(const UpdateBlock& block, std::shared_ptr<Entity>& entity);
void onCreateGameObject(const UpdateBlock& block, std::shared_ptr<Entity>& entity);
@ -265,7 +258,6 @@ private:
void onValuesUpdateItem(const UpdateBlock& block, std::shared_ptr<Entity>& entity);
void onValuesUpdateGameObject(const UpdateBlock& block, std::shared_ptr<Entity>& entity);
// --- Phase 6: Deferred event bus ---
// Collects addon events during block processing, flushes at the end.
struct PendingEvents {
std::vector<std::pair<std::string, std::vector<std::string>>> events;

View file

@ -627,7 +627,6 @@ public:
void resetWardenState(); // clear all warden module/crypto state for connect/disconnect
void clearUnitCaches(); // clear per-unit cast states and aura caches
// ---- Phase 1: Name queries (delegated to EntityController) ----
void queryPlayerName(uint64_t guid);
void queryCreatureInfo(uint32_t entry, uint64_t guid);
void queryGameObjectInfo(uint32_t entry, uint64_t guid);
@ -661,7 +660,6 @@ public:
return entityController_->getCreatureFamily(entry);
}
// ---- Phase 2: Combat (delegated to CombatHandler) ----
void startAutoAttack(uint64_t targetGuid);
void stopAutoAttack();
bool isAutoAttacking() const;
@ -696,7 +694,6 @@ public:
const std::vector<ThreatEntry>* getThreatList(uint64_t unitGuid) const;
const std::vector<ThreatEntry>* getTargetThreatList() const;
// ---- Phase 3: Spells ----
void castSpell(uint32_t spellId, uint64_t targetGuid = 0);
void cancelCast();
void cancelAura(uint32_t spellId);
@ -1239,7 +1236,7 @@ public:
void acceptResurrect();
void declineResurrect();
// ---- Phase 4: Group ----
// ---- Group ----
void inviteToGroup(const std::string& playerName);
void acceptGroupInvite();
void declineGroupInvite();
@ -1396,7 +1393,7 @@ public:
return nullptr;
}
// ---- Phase 5: Loot ----
// ---- Loot ----
void lootTarget(uint64_t guid);
void lootItem(uint8_t slotIndex);
void closeLoot();
@ -2177,7 +2174,6 @@ private:
*/
void handlePong(network::Packet& packet);
// ---- Phase 1 handlers (entity queries delegated to EntityController) ----
void handleItemQueryResponse(network::Packet& packet);
void queryItemInfo(uint32_t entry, uint64_t guid);
void rebuildOnlineInventory();
@ -2190,7 +2186,6 @@ private:
void extractContainerFields(uint64_t containerGuid, const std::map<uint16_t, uint32_t>& fields);
uint64_t resolveOnlineItemGuid(uint32_t itemId) const;
// ---- Phase 2 handlers (dead — dispatched via CombatHandler) ----
// handleAttackStart, handleAttackStop, handleAttackerStateUpdate,
// handleSpellDamageLog, handleSpellHealLog removed
@ -2198,12 +2193,6 @@ private:
void handleUpdateAuraDuration(uint8_t slot, uint32_t durationMs);
// handleSetForcedReactions — dispatched via CombatHandler
// ---- Phase 3 handlers ----
// ---- Talent handlers ----
// ---- Phase 4 handlers ----
// ---- Guild handlers ----
void handlePetSpells(network::Packet& packet);
@ -2217,7 +2206,6 @@ private:
// ---- Other player movement (MSG_MOVE_* from server) ----
// ---- Phase 5 handlers ----
void clearPendingQuestAccept(uint32_t questId);
void triggerQuestAcceptResync(uint32_t questId, uint64_t npcGuid, const char* reason);
bool hasQuestInLog(uint32_t questId) const;
@ -2411,7 +2399,6 @@ private:
uint32_t homeBindZoneId_ = 0;
glm::vec3 homeBindPos_{0.0f};
// ---- Phase 1: Name caches (moved to EntityController) ----
// ---- Friend/contact list cache ----
std::unordered_map<std::string, uint64_t> friendsCache; // name -> guid
@ -2510,11 +2497,10 @@ private:
std::unordered_set<uint64_t> pendingAutoInspect_;
float inspectRateLimit_ = 0.0f;
// ---- Phase 2: Combat (state moved to CombatHandler) ----
// ---- Combat ----
bool wasCombat_ = false; // Previous frame combat state for PLAYER_REGEN edge detection
std::deque<std::string> areaTriggerMsgs_;
// ---- Phase 3: Spells ----
WorldEntryCallback worldEntryCallback_;
KnockBackCallback knockBackCallback_;
CameraShakeCallback cameraShakeCallback_;
@ -2674,7 +2660,7 @@ private:
void loadFactionNameCache() const;
std::string getFactionName(uint32_t factionId) const;
// ---- Phase 4: Group ----
// ---- Group ----
GroupListData partyData;
bool pendingGroupInvite = false;
std::string pendingInviterName;
@ -2745,7 +2731,7 @@ private:
// Barber shop
bool barberShopOpen_ = false;
// ---- Phase 5: Loot ----
// ---- Loot ----
bool lootWindowOpen = false;
bool autoLoot_ = false;
bool autoSellGrey_ = false;

View file

@ -1460,7 +1460,7 @@ public:
};
// ============================================================
// Phase 1: Foundation — Targeting, Name Queries
// Foundation — Targeting, Name Queries
// ============================================================
/** CMSG_SET_SELECTION packet builder */
@ -1663,7 +1663,7 @@ public:
};
// ============================================================
// Phase 2: Combat Core
// Combat Core
// ============================================================
/** SMSG_MONSTER_MOVE data */
@ -1805,7 +1805,7 @@ public:
};
// ============================================================
// Phase 3: Spells, Action Bar, Auras
// Spells, Action Bar, Auras
// ============================================================
/** SMSG_INITIAL_SPELLS data */
@ -1930,7 +1930,7 @@ public:
};
// ============================================================
// Phase 4: Group/Party System
// Group/Party System
// ============================================================
/** CMSG_GROUP_INVITE packet builder */
@ -1998,7 +1998,7 @@ public:
};
// ============================================================
// Phase 5: Loot System
// Loot System
// ============================================================
/** Loot item entry */
@ -2100,7 +2100,7 @@ public:
};
// ============================================================
// Phase 5: NPC Gossip
// NPC Gossip
// ============================================================
/** Gossip menu option */
@ -2278,7 +2278,7 @@ public:
};
// ============================================================
// Phase 5: Vendor
// Vendor
// ============================================================
/** Vendor item entry */