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https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 09:33:51 +00:00
fix warnings, remove phases from commentaries
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parent
43aecab1ef
commit
0e6aaeb44e
6 changed files with 33 additions and 55 deletions
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@ -627,7 +627,6 @@ public:
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void resetWardenState(); // clear all warden module/crypto state for connect/disconnect
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void clearUnitCaches(); // clear per-unit cast states and aura caches
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// ---- Phase 1: Name queries (delegated to EntityController) ----
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void queryPlayerName(uint64_t guid);
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void queryCreatureInfo(uint32_t entry, uint64_t guid);
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void queryGameObjectInfo(uint32_t entry, uint64_t guid);
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@ -661,7 +660,6 @@ public:
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return entityController_->getCreatureFamily(entry);
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}
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// ---- Phase 2: Combat (delegated to CombatHandler) ----
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void startAutoAttack(uint64_t targetGuid);
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void stopAutoAttack();
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bool isAutoAttacking() const;
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@ -696,7 +694,6 @@ public:
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const std::vector<ThreatEntry>* getThreatList(uint64_t unitGuid) const;
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const std::vector<ThreatEntry>* getTargetThreatList() const;
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// ---- Phase 3: Spells ----
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void castSpell(uint32_t spellId, uint64_t targetGuid = 0);
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void cancelCast();
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void cancelAura(uint32_t spellId);
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@ -1239,7 +1236,7 @@ public:
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void acceptResurrect();
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void declineResurrect();
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// ---- Phase 4: Group ----
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// ---- Group ----
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void inviteToGroup(const std::string& playerName);
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void acceptGroupInvite();
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void declineGroupInvite();
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@ -1396,7 +1393,7 @@ public:
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return nullptr;
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}
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// ---- Phase 5: Loot ----
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// ---- Loot ----
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void lootTarget(uint64_t guid);
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void lootItem(uint8_t slotIndex);
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void closeLoot();
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@ -2177,7 +2174,6 @@ private:
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*/
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void handlePong(network::Packet& packet);
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// ---- Phase 1 handlers (entity queries delegated to EntityController) ----
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void handleItemQueryResponse(network::Packet& packet);
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void queryItemInfo(uint32_t entry, uint64_t guid);
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void rebuildOnlineInventory();
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@ -2190,7 +2186,6 @@ private:
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void extractContainerFields(uint64_t containerGuid, const std::map<uint16_t, uint32_t>& fields);
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uint64_t resolveOnlineItemGuid(uint32_t itemId) const;
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// ---- Phase 2 handlers (dead — dispatched via CombatHandler) ----
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// handleAttackStart, handleAttackStop, handleAttackerStateUpdate,
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// handleSpellDamageLog, handleSpellHealLog removed
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@ -2198,12 +2193,6 @@ private:
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void handleUpdateAuraDuration(uint8_t slot, uint32_t durationMs);
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// handleSetForcedReactions — dispatched via CombatHandler
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// ---- Phase 3 handlers ----
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// ---- Talent handlers ----
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// ---- Phase 4 handlers ----
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// ---- Guild handlers ----
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void handlePetSpells(network::Packet& packet);
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@ -2217,7 +2206,6 @@ private:
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// ---- Other player movement (MSG_MOVE_* from server) ----
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// ---- Phase 5 handlers ----
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void clearPendingQuestAccept(uint32_t questId);
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void triggerQuestAcceptResync(uint32_t questId, uint64_t npcGuid, const char* reason);
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bool hasQuestInLog(uint32_t questId) const;
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@ -2411,7 +2399,6 @@ private:
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uint32_t homeBindZoneId_ = 0;
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glm::vec3 homeBindPos_{0.0f};
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// ---- Phase 1: Name caches (moved to EntityController) ----
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// ---- Friend/contact list cache ----
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std::unordered_map<std::string, uint64_t> friendsCache; // name -> guid
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@ -2510,11 +2497,10 @@ private:
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std::unordered_set<uint64_t> pendingAutoInspect_;
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float inspectRateLimit_ = 0.0f;
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// ---- Phase 2: Combat (state moved to CombatHandler) ----
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// ---- Combat ----
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bool wasCombat_ = false; // Previous frame combat state for PLAYER_REGEN edge detection
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std::deque<std::string> areaTriggerMsgs_;
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// ---- Phase 3: Spells ----
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WorldEntryCallback worldEntryCallback_;
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KnockBackCallback knockBackCallback_;
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CameraShakeCallback cameraShakeCallback_;
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@ -2674,7 +2660,7 @@ private:
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void loadFactionNameCache() const;
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std::string getFactionName(uint32_t factionId) const;
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// ---- Phase 4: Group ----
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// ---- Group ----
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GroupListData partyData;
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bool pendingGroupInvite = false;
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std::string pendingInviterName;
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@ -2745,7 +2731,7 @@ private:
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// Barber shop
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bool barberShopOpen_ = false;
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// ---- Phase 5: Loot ----
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// ---- Loot ----
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bool lootWindowOpen = false;
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bool autoLoot_ = false;
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bool autoSellGrey_ = false;
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